SVE MapTilePresets #47
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Made these SVE MapTilePresets, they are replacing the vanilla so you have to add them as SVE when you update the mod. This is for easy testing.
I mostly focused on adding the static trees, bushes, and misc tiles. I also enabled willys house and fixed it up in some places, the night market stayed mostly the same since sve doesn't replace that whole map. I have not made any additions to custom SVE locations or other festival variations. You should make one good quality run/check, I did double and triple checked everything is in place but finer edits would be nice especially with offsets. Oh would it be possible reflect the Glittering Boulder in the Mountains I tried but its not in a tiled layer since it's a mouse cursor draw.
I did notice two bugs, there is a noticeable pop in when moving up and down for the MapTiles only. You'll see it with all these reflected static trees. The other is to due with NPC refection placement moving above or below that of MapTiles this is relevant with the players y position, ex: players y pos is lower than Abigail's when shes at bridge results in she being rendered above the bridge reflection. If player is at same y pos she is rendered properly behind the bridge.
Edit: Maybe adding a optional always in front property
Btw I still have the issue of the disappearing night sky reflection on water, the night_sky_sheet.png not the shooting stars, I would love to fix this but I tried for a very long time and got nowhere and the fact that no one reported something similar yet scares me. I'll post a video showing it. Youtube
Only if at one point I've visited an area would this happen doesn't matter which, if I go after that time period does it stay as it should.