perf(web): comprehensive graph rendering and UI performance overhaul#1
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QusayNaserFHS wants to merge 1 commit intomainfrom
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perf(web): comprehensive graph rendering and UI performance overhaul#1QusayNaserFHS wants to merge 1 commit intomainfrom
QusayNaserFHS wants to merge 1 commit intomainfrom
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Addresses severe lag when visualizing large codebases (55k+ nodes). Reduces visible nodes from 55k→10k, edges from 186k→15k, eliminates O(n²) layout for huge graphs, and prevents cascading re-renders during AI chat streaming. Key changes: - Progressive node loading: hide Functions/Methods/Variables for 2k+ graphs - Edge limits: max 8-15 edges per node to prevent dense clusters - Straight line edges for 5k+ graphs (cheaper GPU rendering) - Skip FA2 layout for 10k+ nodes (use hierarchical positions) - Cache layout positions in sessionStorage for instant reload - Split CodeRefsContext to isolate AI citation re-renders - O(1) node lookups via pre-built Maps (replace graph.nodes.find) - Lazy-load Mermaid (~480KB) with SVG caching - Reducer fast-paths: skip allocations for non-active nodes - Color computation caching, 30fps animation throttle - Disable hover/edge events for large graphs - useTransition for filter toggles, debounced search inputs - Better Vite chunking (8 vendor chunks) - FPS counter overlay for monitoring - Code viewer windowed to ~70 lines around symbol Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
CodeRefsContextisolates AI citation updates so GraphCanvas/FileTree/Header don't re-render during chat streaming.nodeMap,nodeIdSet,filePathIndex,fileNodeIndexreplace allgraph.nodes.find()O(n) calls in hot paths.import('mermaid')+ SVG caching.Test plan
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