[Rework] ChatMessage Damage#2079
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WBHarry
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July 15, 2026 00:02
CarlosFdez
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CarlosFdez
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CarlosFdez
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I realised now that there are needed changes to TagTeamDialog aswell since it handles and saves damage data. |
CarlosFdez
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Jul 16, 2026
CarlosFdez
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Jul 16, 2026
…unctions and getters
…mageData) field. rollData.options.damage is retired.
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Changed so that
ActorRoll.Damageis hard defined inActorRoll.mjsinstead of just being a nebulous ObjectField.It's intended to hold keys for the various damage types IE
hitPoints,stressetc.The keyed objects hold the unaugmented JSON for the damage roll, aswell as auxiliary data like damageTypes used for hitPoint damage. Previously we were saving a -lot- of information that could easily go out of data and was very hard to keep track of. Now we can reroll the unagumented roll straight up and not have issues.