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[wip] physics#23

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meyerzinn wants to merge 4 commits into
Game4all:masterfrom
meyerzinn:collisions
Open

[wip] physics#23
meyerzinn wants to merge 4 commits into
Game4all:masterfrom
meyerzinn:collisions

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@meyerzinn

@meyerzinn meyerzinn commented May 2, 2023

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#8

Currently buggy.

Also believe I have a logic error w.r.t. camera position vs player aabb but that's whatever (need to use an Aabb component instead of a collider).

@meyerzinn meyerzinn changed the title [wip] physics [wip] physics (#8) May 2, 2023
@meyerzinn meyerzinn changed the title [wip] physics (#8) [wip] physics for #8 May 2, 2023
@meyerzinn meyerzinn changed the title [wip] physics for #8 [wip] physics May 2, 2023
@meyerzinn

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@Game4all if a cube is at (x, y, z) in voxel space, does that mean it starts at $(x, y, z)$ in world space and extends to $(x + 1, y + 1, z + 1)$? Or do we use voxel space as the center in world space?

@Game4all

Game4all commented May 2, 2023

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yup it extends from (x, y, z) to (x+1, y+1, z+1)

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2 participants