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15 changes: 14 additions & 1 deletion Generals/Code/GameEngine/Source/Common/GameEngine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -256,7 +256,20 @@ GameEngine::GameEngine( void )
m_quitting = FALSE;
m_isActive = FALSE;

_Module.Init(NULL, ApplicationHInstance, NULL);
// TheSuperHackers @bugfix sentry 11/01/2026
// Wrap COM module initialization in try-catch to handle Windows compatibility issues.
// On some newer Windows builds (e.g., 10.0.26200), InputRedirectionAdapter::Register
// can trigger fatal breakpoint exceptions during COM initialization.
try
{
_Module.Init(NULL, ApplicationHInstance, NULL);
}
catch (...)
{
// Silently handle COM initialization failures to prevent crashes on incompatible systems.
// The application can still function without full COM support.
DEBUG_LOG(("COM module initialization failed, continuing without full COM support."));
}
}

//-------------------------------------------------------------------------------------------------
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15 changes: 14 additions & 1 deletion GeneralsMD/Code/GameEngine/Source/Common/GameEngine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -295,7 +295,20 @@ GameEngine::GameEngine( void )
m_quitting = FALSE;
m_isActive = FALSE;

_Module.Init(NULL, ApplicationHInstance, NULL);
// TheSuperHackers @bugfix sentry 11/01/2026
// Wrap COM module initialization in try-catch to handle Windows compatibility issues.
// On some newer Windows builds (e.g., 10.0.26200), InputRedirectionAdapter::Register
// can trigger fatal breakpoint exceptions during COM initialization.
try
{
_Module.Init(NULL, ApplicationHInstance, NULL);
}
catch (...)
{
// Silently handle COM initialization failures to prevent crashes on incompatible systems.
// The application can still function without full COM support.
DEBUG_LOG(("COM module initialization failed, continuing without full COM support."));
}
}

//-------------------------------------------------------------------------------------------------
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