Flatten paths and trim filenames#9
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Nogard-YT wants to merge 3 commits intoGeyserExtensionists:mainfrom
Open
Flatten paths and trim filenames#9Nogard-YT wants to merge 3 commits intoGeyserExtensionists:mainfrom
Nogard-YT wants to merge 3 commits intoGeyserExtensionists:mainfrom
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Thank you for your PR! but pack generator has been merged into GeyserModelEngine: https://github.com/GeyserExtensionists/GeyserModelEngine/tree/main/geyser |
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Some platforms have an 80 character path length limit, and longer paths prevent the pack from loading. To fix this:
Flattened paths: files go directly into folders, no more nested subdirectories. Example:
entity/pets/baby_breeze_pet.entity.jsonbecomesentity/baby_breeze_pet.json. Minecraft Java of ModelEngine also does it this way.Shorter filenames: dropped verbose suffixes like
.animation.json,.geo.json,.entity.json,.animation_controllers.json. Everything is just.jsonnow.Namespaced render controllers: added
meg_prefix to avoid vanilla conflicts. For example,controller.render.happy_ghastbecomescontroller.render.meg_happy_ghast, and the file is nowmeg_happy_ghast.jsoninstead ofcontroller.render.happy_ghast.jsonBetter geometry names: model-specific instead of generic.
Geometry.defaultbecomesGeometry.modelId,Geometry.t_64_64becomesGeometry.modelId_64_64Fixed animated texture fps: values above 60 now cap to 7.0 (standard Bedrock speed). Fixes broken configs that had fps set to 1000.