feat: decompile and inject needed scripts before creating hooks#588
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NanobotZ wants to merge 2 commits into
Open
feat: decompile and inject needed scripts before creating hooks#588NanobotZ wants to merge 2 commits into
NanobotZ wants to merge 2 commits into
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works for me, hooked into compiled files in Ultrapool |
KANAjetzt
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Feb 7, 2026
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Adds automatic script decompilation using GDRE, so that ModHookPreprocessor can properly load and analyze the scripts and generate valid hook code.
If game contains compressed/compiled scripts (checking for .gdc files), it works by:
After hook processing, modified source together with the .remap file are packed into the mod-hooks.zip, making the game load the source properly.
I tested this using only one game (Coal LLC) with two scripts in a work-in-progress mod, additional testing might be required.
Fixes #586
Works towards #535