Fix misuse of IO.BOTH by using .storage when needed - #5151
Merged
Conversation
screret
reviewed
Jul 19, 2026
jurrejelle
approved these changes
Jul 25, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
What
Fixes item stuffs pulling stuff out of input slots outside of the UI
Implementation Details
I replaced every usage of
new ItemSlot/new ModularSlotto point at storage and set accessibility, then I set the slots to not beIO.BOTHbut instead the properIO.INAI Usage
Good old CTRL+F and manual edits did the trick here
Outcome
Item input buses now no longer pull from input slots :D
How Was This Tested
I went in game, grabbed a bunch of multi-blocks and single-blocks and it worked fine, third-party testing appreciated.
Potential Compatibility Issues
Potentially this will break some designs that rely upon input items being taken out, but that is something you should not be doing anyways
Potential Other Issues
I have not validated fluid slots yet