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I assume these are going to be necessary if we want to add the ball back to the Watcher's Pub.
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I think I want more information about how this would work in CWE before we proceed. It seems to me that pushable colliders need to be kinematics, not dynamics. We want for the object to be displaced by the avatar's animation, not by receiving forces from the character capsule. |
Hoikas
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Jun 10, 2021
| row.active = modifier.dynamic | ||
| row.prop(modifier, "start_asleep") | ||
| row = col.row() | ||
| row.active = modifier.dynamic |
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| row.active = modifier.dynamic |
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I assume these are going to be necessary if we want to add the ball back to the Watcher's Pub.
Note: This currently doesn't work engine-side in current Plasma.