Add more brass ammo calibers#1010
Conversation
Added 'deleteOnSpawn' property to various cartridge ammo components.
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If you could add 12 gauge and 4 gauge high-power versions. That'd be rad as hell! Tryo's already given the go-ahead on it too. And don't gota go crazy. Buckshot at minimum is perfectly reasonable. But if you want to do a few other round-type's. Be my guest :3 |
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juuuust make sure is still caseless (it should be) |
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Yep, tested them. Works perfectly fine, cartriges delete on spawn properly |
I can do that, but after this pull gets merged |
Yeppie!!!! |
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Unhandled exception. NUnit.Framework.AssertionException: CLIENT: 10.656s [ERRO] eng: Exception whilst loading prototypes from /Prototypes/_HL/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/hipower.yml: |
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To explain for you the Linter fail if its not understood. There's a Duplicate Prototype ID of "Cartridge9x19mmHiPower" in the highpower.yml Just means you likely forgot to change a ID of a item from the 9x19 round's ID. Simple fix :3 |
Im sorry, im dumb ;-;
I had a second directory called "Cartriges" instead of Cartridges ;-; |
About the PR
Added more craftable brass ammo calibers, specifically 45 ACP, 46x30, 45 magnum, 556x45, 57x28, 762x39, 762x51, 762x54 and 8x65 SKR
Why / Balance
Because fenn said i could, so i did! Followed same balance - high-power is 50% stronger (Rounded down), flechette is 50% weaker (Also rounded down because why not). Bigger calibers require more time to make - 762x39 and 762x51 takes 10 seconds, while 45 magnum, 762x54 and 8x65 take 15 seconds per bullet to craft
Technical details
Literally copy-pasted what Trylo did with 9x19mm 9 more times everywhere
How to test
Emag protolathe/get ammofab, print things, craft bullets, shoot deathsquad with flechettes
Media
Breaking changes
Changelog
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