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InnerLoop Functions

A simple plugin for Unreal Engine 4 which adds a few basic blueprint nodes.

If you enjoy this plugin, please consider helping me buy some caffeine. Donate via PayPal

What this is:

  • ...a collection of nodes that solve very specialized problems, particularly related to XR development challenges.
  • ...my first attempt at making a plugin for UE4.
  • ...a great way for me to learn and practice my C++ skills.

What this isn't:

  • ...relevant or useful for most developers, especially those not working in XR.
  • ...anything ground-breaking or new. I think most of this stuff is in Rama's Victory plugin, actually. But I wouldn't learn anything if I didn't make it myself.

This plugin basically just adds a few non-essential Blueprint nodes and exposes some engine stuff for Blueprint devs. The most useful thing in here, for most developers, is probably the ResetOrientationAndPositionZ node. This node drops the Z component of the transform when re-centering the user's XR playspace. It's super useful for maintaining the floor level and only adjusting the center position. Everything else in here was something I needed for a project at some point or another. By collecting that stuff into a plugin, it makes it really easy to bring changes with me across engine versions.

Find out more about InnerLoop LLC at https://www.innerloopllc.com.

Support

(only tested for this stuff, but probably works on other engine versions)

(not tested for functionality, only to make sure it compiles)

  • Unreal Engine - 4.27, 4.26, 4.25, 4.24, 4.23, 4.22, 4.21

Installation

  1. Place the 'InnerLoopLLC' folder in 'Engine/Plugins/Marketplace'
  2. Regenerate project files
  3. Compile engine

Functions

  • IsWithEditor - Returns Bool if project is running in UE4 editor or not.
  • WithEditor - Same as IsWithEditor, but with branched outputs. (useful for skipping cinematics/etc while developing)
  • GetProjectVersion - Returns Project Version as set in Project Description.
  • SetProjectVersion - Sets the Project Version.
  • GetTextFromFile - Reads a .txt file and returns contents as a string. (useful for including update notes in game)
  • GetLogVerbosity - Gets InnerLoop logging verbosity*
  • SetLogVerbosity - Sets InnerLoop logging verbosity*
  • PrintToLog - Prints string to log file in packaged builds. (logs must be enabled for this to work in shipping builds)
  • FromUnixTimestamp - Returns the date from Unix time (seconds from midnight 1970-01-01)*
  • ToUnixTimestamp - Returns this date as the number of seconds since the Unix Epoch (January 1st of 1970).*
  • Misc|UnloadStreamingLevel - Unloads and removes streaming level.
  • Misc|GetCustomDataValue - Gets the value of Custom Data from instanced static mesh component. (requires 4.25+)
  • XR|GetBasePosition - Returns center of playspace as Vector.
  • XR|SetBasePosition - Sets new center of playspace.
  • XR|GetBaseRotation - Returns rotation of playspace as Rotator.
  • XR|SetBaseRotation - Sets new rotation of playspace.
  • XR|GetBaseRotationAndPosition - Returns rotation and center of playspace as Transform.
  • XR|SetBaseRotationAndPosition - Sets new rotation and center of playspace.
  • XR|ResetOrientationAndPositionZ - Reorients playspace without adjusting Z. (maintains floor height)
  • XR|GetSpectatorScreenTexture - Gets the spectator screen texture.
  • System Info|RHIAdapterName - Returns name of installed GPU. (useful for automatically configuring settings)
  • System Info|RHIVendorName - Returns vendor of installed GPU.
  • System Info|RHIShaderFormatName - Returns the name of the current shader format (e.g. "PCD3D_ES3_1", etc)
  • System Info|CPUBrand - Returns as string the brand of installed CPU.
  • System Info|CPUChipset - Returns as string the chipset of installed CPU.
  • System Info|CPUVendor - Returns as string the vendor of installed CPU.

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A simple plugin for Unreal Engine 4 which adds a few basic blueprint functions.

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