Releases: InnerLoopLLC/OculusPlatformBP
Release list
OculusPlatformBP v28.1
- Added settings menu
Project Settings->OculusPlatformBP - Added automatic verification/correction for config file data accuracy
- This should make it easier to configure projects for Oculus Platform services
- Updated UE4 Icon
All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).
Support for Oculus Platform SDK v28
- Added support for v28
- Deprecated a couple of functions, as per v28
- Improved error logging by adding more specific logging of Oculus Subsystem issues
- Exposed blueprint arrays for request nodes
- Removed classes deprecated by Oculus Platform SDK v27
All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).
Fixed Crash When Oculus App Is Not Present
- Fixed a nasty crash which would occur when the Oculus App is not present
- Added experimental workflow improvement where some request nodes (e.g. Leaderboard::GetEntries) will return a blueprint array of objects in addition to the array object.
All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).
Support for Oculus Platform SDK v27
- Added support for Oculus Platform SDK v27
- Removed deprecated nodes
- Fixed CloudStorage2::GetUserDirectoryPath()
- Changed version numbering to be consistent with the Oculus Platform SDK version numbering
All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).
Support for Oculus Platform SDK v25
- Added support for Oculus Platform SDK v25
- Changed accessor functions to be pure nodes (for consistency with engine standards)
- Deprecated Options classes in favor of structs -- Please update your projects accordingly. These classes will be completely removed in a future version
- Reverted change to 'EngineVersion' (v1.2.0) to suppress the pop-up when loading the engine
All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).
OculusPlatformBP v1.2.0
- Fixed crash when multiple Online Subsystems were in use concurrently and OSS-Oculus was not the default OSS
- Removed deprecated request functions
- Resolved warning related to parsing EngineVersion string
- Updated DocsURL
- Updated ReadMe
All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).
Support for Oculus Platform SDK v23
- Adds support for Oculus Platform SDK v23
- Bug fixes and improvements
All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).
OculusPlatformBP - Initial Release
Initial release of OculusPlatformBP. All builds have been compiled for Epic Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).