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Releases: InnerLoopLLC/OculusPlatformBP

OculusPlatformBP v28.1

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@ItsNotMeTrustMe ItsNotMeTrustMe released this 15 Jun 02:34
  • Added settings menu Project Settings->OculusPlatformBP
  • Added automatic verification/correction for config file data accuracy
  • This should make it easier to configure projects for Oculus Platform services
  • Updated UE4 Icon

All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).

Support for Oculus Platform SDK v28

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@ItsNotMeTrustMe ItsNotMeTrustMe released this 25 May 00:45
  • Added support for v28
  • Deprecated a couple of functions, as per v28
  • Improved error logging by adding more specific logging of Oculus Subsystem issues
  • Exposed blueprint arrays for request nodes
  • Removed classes deprecated by Oculus Platform SDK v27

All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).

Fixed Crash When Oculus App Is Not Present

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@ItsNotMeTrustMe ItsNotMeTrustMe released this 07 May 17:13
  • Fixed a nasty crash which would occur when the Oculus App is not present
  • Added experimental workflow improvement where some request nodes (e.g. Leaderboard::GetEntries) will return a blueprint array of objects in addition to the array object.

All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).

Support for Oculus Platform SDK v27

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@ItsNotMeTrustMe ItsNotMeTrustMe released this 15 Apr 22:47
  • Added support for Oculus Platform SDK v27
  • Removed deprecated nodes
  • Fixed CloudStorage2::GetUserDirectoryPath()
  • Changed version numbering to be consistent with the Oculus Platform SDK version numbering

All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).

Support for Oculus Platform SDK v25

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@ItsNotMeTrustMe ItsNotMeTrustMe released this 23 Feb 22:43
  • Added support for Oculus Platform SDK v25
  • Changed accessor functions to be pure nodes (for consistency with engine standards)
  • Deprecated Options classes in favor of structs -- Please update your projects accordingly. These classes will be completely removed in a future version
  • Reverted change to 'EngineVersion' (v1.2.0) to suppress the pop-up when loading the engine

All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).

OculusPlatformBP v1.2.0

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@ItsNotMeTrustMe ItsNotMeTrustMe released this 13 Feb 21:18
  • Fixed crash when multiple Online Subsystems were in use concurrently and OSS-Oculus was not the default OSS
  • Removed deprecated request functions
  • Resolved warning related to parsing EngineVersion string
  • Updated DocsURL
  • Updated ReadMe

All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).

Support for Oculus Platform SDK v23

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@ItsNotMeTrustMe ItsNotMeTrustMe released this 06 Dec 00:31
  • Adds support for Oculus Platform SDK v23
  • Bug fixes and improvements

All builds have been compiled for Epic Games Launcher distributions of Unreal Engine 4.
Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).

OculusPlatformBP - Initial Release

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@ItsNotMeTrustMe ItsNotMeTrustMe released this 19 Nov 20:47

Initial release of OculusPlatformBP. All builds have been compiled for Epic Launcher distributions of Unreal Engine 4.

Extract the zip file, then copy the 'OculusPlatformBP' folder into your project's 'Plugins' directory.
If no such directory exists, create a new folder named 'Plugins' in your main project directory (ie, alongside your '.uproject' file and 'Content' folder).