This is a Advanced Graphics Programming Engine in deferred mode for render geometry and lighting.
Click to be redirected to teaser:

- Rendering of meshes and models
- Transformations (Move / Rotate / Scale Entities)
- Uniform blocks and uniform buffers (passing Transforms and lighting)
- Light's types:
- Directional Light render as quad
- Point Light as sphere
- Render targets, framebuffers, and render passes
- Skybox
- Water effect
- Albedo
- Normals
- Position
- Depth
- Final
- WASD to move camera
- QE up / down camera
- Mouse righ click to rate camera
- Mouse wheel to zoom

