feat: GM toggle to disable individual Edge actions (#863)#896
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Wire the existing `disabledEdgeActionIds` house rule into the rule engine and UI: - `canUseEdgeAction` now rejects actions listed in `context.disabledActionIds` with a clear GM-disabled reason. - `EdgeActionSelector` accepts `disabledActionIds` and hides disabled buttons (returning null when every action for the timing is disabled). - `HouseRulesForm` renders per-action checkboxes for the six SR5 Edge actions (Push the Limit, Second Chance, Seize the Initiative, Blitz, Close Call, Dead Man's Trigger), replacing the "not yet editable" placeholder. - Add tests covering the disabled-action branch in both the rule engine and the selector component.
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Summary
disabledEdgeActionIdshouse rule intocanUseEdgeActionso disabled actions are rejected with a GM-disabled reason.EdgeActionSelectornow acceptsdisabledActionIdsand hides disabled buttons (returns null when every action for the timing is disabled).HouseRulesFormwith per-action checkboxes for the six SR5 Edge actions (Push the Limit, Second Chance, Seize the Initiative, Blitz, Close Call, Dead Man's Trigger).Closes #863.
Test plan
pnpm test— 505 files / 10524 tests passpnpm type-check— cleanedge-actions.test.tscovering the disabled-by-GM branch and an empty disabled listEdgeActionSelector.test.tsxcovering per-timing hiding and the fully-disabled-null render