feat: wire hit threshold and glitch rules into dice engine (#846)#897
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Add resolveDiceRules() helper that applies HouseRules overrides (hitThreshold, glitchThreshold, woundBoxesPerPenalty, woundMaxPenalty) to EditionDiceRules. Wire campaign house rules through the action executor and three action/reroll/combat API routes so GM toggles actually affect rolls.
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Summary
Closes #846.
resolveDiceRules(houseRules, base)inlib/rules/action-resolution/dice-engine.tsthat mergeshitThreshold,glitchThreshold,woundBoxesPerPenalty, andwoundMaxPenaltyoverrides onto anEditionDiceRulesbase (other fields preserved).houseRulesthroughExecutionRequest/RerollRequestso the action executor resolves campaign-specific dice rules before rolling.characters/[id]/actions, its reroll endpoint, andcombat/[sessionId]/actions) so the GM toggles already in the settings UI actually affect rolls. Campaign is looked up viacharacter.campaignId/session.campaignId.Test plan
pnpm type-checkpnpm test— 10536 passedpnpm eslinton changed files — no new warningsresolveDiceRulescovering undefined/empty input, single + combined threshold overrides, wound modifier overrides (including sign normalization), base preservation, and integration withcalculateHits/calculateGlitch.