fix: mobile layout, music, adaptive difficulty, enemy display, PWA#183
Merged
JesseRWeigel merged 1 commit intomainfrom Mar 18, 2026
Merged
fix: mobile layout, music, adaptive difficulty, enemy display, PWA#183JesseRWeigel merged 1 commit intomainfrom
JesseRWeigel merged 1 commit intomainfrom
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- Bug 1: Make characters 60px on mobile (was 120px), compact battlefield layout, smaller number pad buttons, reduced spacing so entire game fits on 375x667 viewport without scrolling - Bug 2: Move BackgroundSound outside settings panel so music plays regardless of settings visibility - Bug 3: Guard adaptive difficulty with !state.currentLevel so structured levels keep their intended difficulty throughout - Bug 4: Add prominent "Enemies: X" count text above enemy sprites for clear visual tracking of remaining enemies - Bug 5: Add vite-plugin-pwa for service worker generation, replacing the old CRA service worker removed during Vite migration Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
BackgroundSoundcomponent outside the settings panel so it renders regardless of settings visibility!state.currentLevelguard so adaptive difficulty only adjusts in Free Play mode, preserving structured level difficultyvite-plugin-pwawith manifest and workbox config to restore service worker support lost in Vite migrationTest plan
yarn buildsucceeds with PWA service worker generatedyarn test— all 160 tests pass🤖 Generated with Claude Code