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Setup

  • Instantiate playing field
  • Introduce starting landscape (if needed)
  • Spawn animals
  • Introduce starting challenges

Basic State Structure

  • Input: Take user's input in terms of (animal + direction)
    • if legal, proceed to Move state
    • else take another input
  • Move: Resolve the movement as following
    • change animal location
    • change previous landscape
    • change move counter (if we want to implement)
    • switch state to Challenges
  • Challenges: Each challenge tile checks surroundings
    • update any challenge counters
    • introduce new challenges as needed
    • switch to clean up
  • CleanUp:
    • remove any expired animals
    • add new animals as needed
    • switch to input

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