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Jam Overview
JulienKaspar edited this page Sep 16, 2025
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1 revision
Claw vending machine where you control the plushies, a kid walks by and fixes his/her eyes on one of the plushies, and you control the selected one.
All the plushies are gone
Kid got 3 empty claws in a row, or the patience runs out
- Tilt the console: Tilt the vending machine (but it doesn't tilt much because the machine is heavy)
- Press A: The selected plushie jumps a bit
- Press B: Kick the vending machine
Now transitioned to Issues section
- Claw movement
- Claw opening and closing
- Claw collision detection and snapping
- Machine tilting
- Plushie jumping
- Bounding boxes with parenting. Plushies can be made of 1, 2 or 3 boxes
- Active plushie indicator
- Kid pointing
- Plushie highlight
- A patience bar
- Kid rotating when vending machine rotates
- Fix broken restart (music also needs to stop after pressing restart)
- Make claw grab better
- Build instructions for the git repo
- Improve loading time during reset/switch to main menu or add a simple graphic that indicates loading time
- fix heart animations not playing
- fix heart breaking/fixing animation playing on top of base hearts
- check delay of kid reactions, heart fx, game fail/success screen so all sounds are playing at good timings
- fix borked toys by
- rearranging collision shapes or remove them
- Make joint connect to specific point on the body
- check if all correct kid voice lines play
- use smaller selection highlight fx while toy is not rising with the claw yet
- investigate if selection highlight can be made not blinking due to dithering being moved by one pixel
- Add documentation for adding the toys (actually just update the TOYS_INSTRUCTION table)
- Kick the machine (do we really want it?)
- If you kick too much you draw the attention of the security guard and the kid might get caught
- If the machine tilts too much it falls down and the kid get caught.
- Soft plushies
- facial expressions, maybe just for the Peedee? >-<