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KKDYData/AvatarPortraitMatting

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AvatarPortraitMatting

Auto process matting of texture assets from Arknights such as avatars and portraits.

How to Use

  1. Export all Texture2D files with AssetStudio. Export all Texture2D files with AssetStudio
  2. Rename the exported Texture2D files to the corresponding PathID. Rename the exported Texture2D files to the corresponding PathID

    Hint: In AssetStudio, you can copy the PathID of a file by selecting the file and right-click on its PathID. Select the file and right click on its PathID can copy the PathID

  3. Select the Sprite files you want in AssetStudio and export to Dump files with the Menu Item Export -> Dump -> Selected assets. Export selected Sprite files to Dump
  4. Make sure to put the executable file downloaded from Releases, the Texture2D files, and the Dump Sprite files in the same directory. Make sure to put all of the files in the same directory
  5. Run the executable file and wait for the processing to complete. The executable file is running Processing complete

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Auto process matting of texture assets from Arknights such as avatars and portraits.

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