Skip to content

Spickzettel

Wolfi edited this page Apr 15, 2017 · 8 revisions

Important Information

Here's an Example (with comments) how the Array of Ores has been build:

Starting with Ore followed by the first bracet ( Now insert the following informations:

  • Name of Ore (example: COAL_ORE) -> List of Blocks
  • Size (This means how many of the same ore can spawn nearby and it has to be an INT)
  • Frequency (This means how many of this ore gets generated by chunk. It has to be an INT)
  • Rarity (This means how often in % it could happen that this kind of ore could get spawned. It has to be an INT)
  • minAT, maxAT (This means on which Z-Axis this Ore could get spawned. Booth has to be an INT)
  • Source (This means where or whereupon resource will be placed. Has to be an MINECRAFT_BLOCK-NAME)

If you're done end this with the closing bracet ) and go to next line for next ore until you're done. 👍

Example for Coal_Ore

Ore(COAL_ORE,12,20,50,0,64,STONE)
#Ore(NAME,size,freq,rarity,minAT,maxAT,Source,Source2)

Clone this wiki locally