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Spickzettel
Wolfi edited this page Apr 15, 2017
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Here's an Example (with comments) how the Array of Ores has been build:
Starting with Ore followed by the first bracet (
Now insert the following informations:
- Name of Ore (example:
COAL_ORE) -> List of Blocks - Size (This means how many of the same ore can spawn nearby and it has to be an
INT) - Frequency (This means how many of this ore gets generated by chunk. It has to be an
INT) - Rarity (This means how often in % it could happen that this kind of ore could get spawned. It has to be an
INT) - minAT, maxAT (This means on which
Z-Axisthis Ore could get spawned. Booth has to be anINT) - Source (This means where or whereupon resource will be placed. Has to be an
MINECRAFT_BLOCK-NAME)
If you're done end this with the closing bracet ) and go to next line for next ore until you're done. 👍
Example for Coal_Ore
Ore(COAL_ORE,12,20,50,0,64,STONE)
#Ore(NAME,size,freq,rarity,minAT,maxAT,Source,Source2)