An educational logic-puzzle game about electricity — route voltage from generators, through logic gates, to their correct end-points. Built in Unity by a 3-person team, with a stylized, colorful look inspired by Overcooked.
DuckBot is a logic puzzle game with an educational twist: it shows how electrical voltage behaves through hands-on puzzles. Using tools like logic gates, the player guides voltage from generators to their correct end-points, solving increasingly elaborate circuits. The goal is to clear every level by completing its circuit. Visually, the game aims for a stylized, friendly 3D look in the spirit of Overcooked.
- ⚡ Voltage-based logic puzzles — connect generators to their correct end-points
- 🔀 Logic gates & electrical tools as the core puzzle mechanics
- 🎓 Educational angle — teaches how voltage and circuits work
- 🧩 Hand-designed levels with rising complexity
- 🎨 Custom 3D models, textures and materials with a stylized Overcooked-like art style
- ✨ Particle effects, audio and a custom UI
The game was planned with a full Game Design Document → read the GDD (mechanics, educational goals and progression).
A 3-person project, split into artist / designer / programmer.
Jakub Gajowiecki — Designer / Developer · @RENEGADES-MAL
- Level design for all levels
- Programmed the base movement, audio and the particle system
- UI functionality
- Implementation of all art assets (including materials) prepared by the artist
- 2D in-game graphics (interface, etc.)
- Authored the Game Design Document
- Co-design with the artist
- Troubleshooting and work organization
Kamil Kurde — Programmer · @KamilKurde
- Advanced object logic and interactions
- Advanced movement
- Core gameplay systems and programming
- Repository stewardship and end-of-day commits
Kacper Szewczyk — Artist
- All 3D models
- Texture and material base for the models
- Design
- GDD support
- Promotional render graphics
Supervision & mentorship
- Łukasz Smalec (Senior Game Developer) — supervised the internship and provided ongoing technical support and guidance.
Unity · C# · Built-in Render Pipeline · ShaderLab / HLSL · Blender (3D models) · Substance Painter (texturing) · Photoshop & Illustrator (2D / interface)
Download the latest build from Releases (latest: Release 1 Hotfix 3) and run the game executable.
Status: completed. A team project built in Unity, with work divided across art, design and programming.
