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173 changes: 173 additions & 0 deletions Roguelike.Core.Tests/Game/Combats/CombatResolverTests.cs
Original file line number Diff line number Diff line change
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using System.Collections.Generic;
using System.Reflection;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Roguelike.Core.Game.Characters;
using Roguelike.Core.Game.Collectables.Items;
using Roguelike.Core.Game.Combat;

namespace Roguelike.Core.Tests.Game.Combats;

[TestClass]
public class CombatResolverTests
{
[TestMethod]
public void ExecuteAttack_ReturnsTrollMushroomEffect_OnOddRound()
{
var resolver = CreateResolver(1.0);
var attacker = CreateCharacter("Attacker", life: 20, maxLife: 20, strength: 12, armor: 2, speed: 6);
attacker.Inventory.Add(new Item { Id = ItemId.TrollMushroom, Value = 150 });
var defender = CreateCharacter("Defender", life: 18, maxLife: 18, strength: 8, armor: 4, speed: 4);

var outcome = resolver.ExecuteAttack(attacker, defender, round: 1);

Assert.IsTrue(outcome.TrollMushroomEffect);
Assert.AreEqual(0, outcome.Damage);
Assert.AreEqual(18, defender.LifePoint);
}

[TestMethod]
public void ExecuteAttack_DealsBaseDamageWithoutCritOrSpecials()
{
var resolver = CreateResolver(1.0);
var attacker = CreateCharacter("Attacker", life: 22, maxLife: 22, strength: 10, armor: 2, speed: 5);
var defender = CreateCharacter("Defender", life: 30, maxLife: 30, strength: 12, armor: 3, speed: 4);

var outcome = resolver.ExecuteAttack(attacker, defender, round: 2);

Assert.IsFalse(outcome.Crit);
Assert.AreEqual(7, outcome.Damage);
Assert.AreEqual(23, defender.LifePoint);
Assert.AreEqual(0, outcome.ArmorShredded);
Assert.AreEqual(0, outcome.LifeStolen);
Assert.AreEqual(0, outcome.ThornsReflected);
Assert.IsFalse(outcome.DefenderSavedByTalisman);
}

[TestMethod]
public void ExecuteAttack_TalismanTriggersOnlyOnceWhenDefenderWouldDie()
{
var resolver = CreateResolver(1.0, 1.0);
var attacker = CreateCharacter("Attacker", life: 25, maxLife: 25, strength: 40, armor: 2, speed: 5);
var defender = CreateCharacter("Defender", life: 20, maxLife: 40, strength: 12, armor: 5, speed: 4);
defender.Inventory.Add(new Item { Id = ItemId.TalismanOfTheLastBreath, Value = 15 });

var firstOutcome = resolver.ExecuteAttack(attacker, defender, round: 2);

Assert.IsTrue(firstOutcome.DefenderSavedByTalisman);
Assert.AreEqual(15, defender.LifePoint);

var secondOutcome = resolver.ExecuteAttack(attacker, defender, round: 2);

Assert.IsFalse(secondOutcome.DefenderSavedByTalisman);
Assert.AreEqual(0, defender.LifePoint);
}

[TestMethod]
public void ExecuteAttack_AppliesOldGiantWoodenClubArmorShred()
{
var resolver = CreateResolver(1.0);
var attacker = CreateCharacter("Attacker", life: 18, maxLife: 18, strength: 5, armor: 2, speed: 5);
attacker.Inventory.Add(new Item { Id = ItemId.OldGiantWoodenClub, Value = 4 });
var defender = CreateCharacter("Defender", life: 25, maxLife: 25, strength: 10, armor: 10, speed: 4);

var outcome = resolver.ExecuteAttack(attacker, defender, round: 2);

Assert.AreEqual(1, outcome.Damage);
Assert.AreEqual(4, outcome.ArmorShredded);
Assert.AreEqual(6, defender.Armor);
}

[TestMethod]
public void ExecuteAttack_LifeStealRestoresHealthWhenChanceSucceeds()
{
var resolver = CreateResolver(0.0);
var attacker = CreateCharacter("Attacker", life: 5, maxLife: 20, strength: 12, armor: 2, speed: 5);
attacker.Inventory.Add(new Item { Id = ItemId.DaggerLifeSteal, Value = 3 });
var defender = CreateCharacter("Defender", life: 18, maxLife: 18, strength: 15, armor: 4, speed: 4);

var outcome = resolver.ExecuteAttack(attacker, defender, round: 2);

Assert.AreEqual(8, outcome.Damage);
Assert.AreEqual(3, outcome.LifeStolen);
Assert.AreEqual(8, attacker.LifePoint);
}

[TestMethod]
public void ExecuteAttack_ThornsReflectDamageWhenChanceSucceeds()
{
var resolver = CreateResolver(0.0);
var attacker = CreateCharacter("Attacker", life: 20, maxLife: 20, strength: 10, armor: 2, speed: 5);
var defender = CreateCharacter("Defender", life: 18, maxLife: 18, strength: 15, armor: 4, speed: 4);
defender.Inventory.Add(new Item { Id = ItemId.ThornBreastplate, Value = 4 });

var outcome = resolver.ExecuteAttack(attacker, defender, round: 2);

Assert.AreEqual(6, outcome.Damage);
Assert.AreEqual(4, outcome.ThornsReflected);
Assert.AreEqual(16, attacker.LifePoint);
}

[TestMethod]
public void ExecuteAttack_DodgeRestoresHealthWithFeathersOfHope()
{
var resolver = CreateResolver(0.0);
var attacker = CreateCharacter("Attacker", life: 20, maxLife: 20, strength: 8, armor: 2, speed: 5);
var defender = CreateCharacter("Defender", life: 10, maxLife: 15, strength: 8, armor: 4, speed: 12);
defender.Inventory.Add(new Item { Id = ItemId.FeathersOfHope, Value = 3 });

var outcome = resolver.ExecuteAttack(attacker, defender, round: 2);

Assert.IsTrue(outcome.Dodged);
Assert.AreEqual(0, outcome.Damage);
Assert.AreEqual(13, defender.LifePoint);
Assert.AreEqual(3, outcome.LifeStolen);
}

private static CombatResolver CreateResolver(params double[] randomSequence)
{
var resolver = new CombatResolver();
var sequence = new SequenceRandom(randomSequence);
var randomField = typeof(CombatResolver).GetField("_random", BindingFlags.Instance | BindingFlags.NonPublic);
randomField!.SetValue(resolver, sequence);
return resolver;
}

private static TestCharacter CreateCharacter(string name, int life, int maxLife, int strength, int armor, int speed)
{
return new TestCharacter
{
Name = name,
LifePoint = life,
MaxLifePoint = maxLife,
Strength = strength,
Armor = armor,
Speed = speed,
};
}

private sealed class TestCharacter : Character
{
private string _name = string.Empty;

public override string Name
{
get => _name;
set => _name = value;
}
}

private sealed class SequenceRandom : Random
{
private readonly Queue<double> _values;

public SequenceRandom(params double[] values)
{
_values = new Queue<double>(values.Length == 0 ? new[] { 1.0 } : values);
}

protected override double Sample()
{
return _values.Count > 0 ? _values.Dequeue() : 1.0;
}
}
}
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