An ambient screensaver that loads Counter-Strike 1.6 GoldSrc BSP map files and renders a smooth, continuous first-person camera flythrough — no UI, no HUD, just pure nostalgic exploration.
The experience mirrors the Windows 95 maze screensaver: continuous forward movement through iconic maps like de_dust2, cs_italy, and de_aztec. Powered by the actual map and texture files from your own CS 1.6 or CS: Condition Zero installation — no Valve assets bundled.
- Windows 10/11
- Counter-Strike 1.6 or Counter-Strike: Condition Zero installed (Steam or standalone)
- DirectX 12 or Vulkan-capable GPU
- Download
cs-flythrough.exefrom the Releases page - Place it in a folder of your choice
- Run it once to generate a default
cs-flythrough.tomlconfig file - Edit
cs-flythrough.tomland setcs_install_pathto your CS install directory - Run again — the flythrough starts immediately
To exit the screensaver: move the mouse or press any key.
cs-flythrough.toml lives next to the binary:
cs_install_path = "C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike"
map_selection = "single" # "single" | "list" | "all"
map = "de_dust2"
camera_speed = 133.0 # units/sec (CS 1.6 walk speed)
bob_amplitude = 2.0 # camera bob height in units
bob_frequency = 2.0 # bob cycles per second| Setting | Description |
|---|---|
cs_install_path |
Root directory of your CS 1.6 or CZ install |
map_selection |
single — one map; list — named maps; all — every map found |
map |
Map name (without .bsp) when map_selection = "single" |
camera_speed |
Movement speed in GoldSrc units/sec. 133 = CS walk speed |
bob_amplitude |
Vertical bob in units. 0 to disable |
bob_frequency |
Bob cycles per second |
On first load, each map is tested and the result is recorded in map-compatibility.toml next to the binary. Maps that fail to parse are automatically excluded from rotation with the exact error logged.
To retry a failed map: remove its entry from map-compatibility.toml and run again.
Requires Rust stable 1.77+.
git clone https://github.com/ktulue/cs-flythrough
cd cs-flythrough
cargo build --releaseThe binary will be at target/release/cs-flythrough.exe.
Running the integration test (requires a CS install):
CS_INSTALL_PATH="C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike" cargo test --test bsp_integration -- --nocapture- de_dust2 flythrough (skateboard)
- Windows
.scrregistration (appears in screensaver control panel) - Map selection settings dialog
- Multi-map rotation
- Sky dome textures
- Ambient audio
- Low-power idle mode
This project does not bundle any Valve assets. Map files (.bsp) and texture files (.wad) are read directly from your own Counter-Strike installation and remain the property of Valve Corporation.
MIT — see LICENSE
Created by Ktulue | The Water Father 🌊