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This is required if we want to take z into account when checking that bounds intersect.
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Sure, In #34 I addressed this similarly, but not exactly the same way. In particular, my boxes are always 4D, it is just that when m or z dimensions are missing, the min and max are not discriminative ([-DBLMAX, DBLMAX]). This complexifies a little bit the box construction (which has to know which are the valid dimensions) but simplifies the box usage (eg : point query...). What do you think ? |
Yep, that's a major issue. Do we agree that #34 suffers the same problem?
Agree that it's better to simplify the box usage. |
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I am closing this, as this is not meant to be merged. |
yes of course... I guess that means it's fine for within LI3DS but that pushing it upstream without a proper upgrade strategy will be impossible. |
In that case, I don't think it's a good idea for LI3DS either. |
This is required if we want to take z into account when checking that patch bounds intersect.
At this point I am just creating this PR for discussion. @mbredif does that make sense to you?