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feat(core, native, security): introduce security suite and major core…#104

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LSXPrime merged 1 commit intomasterfrom
feature/security-and-core-enhancements
Jan 8, 2026
Merged

feat(core, native, security): introduce security suite and major core…#104
LSXPrime merged 1 commit intomasterfrom
feature/security-and-core-enhancements

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@LSXPrime LSXPrime commented Jan 8, 2026

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This major update introduces a comprehensive security suite for audio content protection and identification, alongside significant core engine enhancements and improved NativeAOT compatibility.

Security Suite

  • Content Encryption: Implements seekable AES-256-CTR stream encryption within a new secure audio container format (.sfa), supporting embedded digital signatures.
  • Digital Signatures: Adds ECDSA-P384 signing and verification for files and streams. Project files (.sfproj) and secure audio containers can now be signed to ensure integrity and authenticity.
  • Audio Watermarking:
    • Robust (Ownership): Embeds inaudible data using Direct-Sequence Spread Spectrum (DSSS) that can survive common attacks like re-encoding or volume changes. Includes a WatermarkTuner to find optimal settings.
    • Fragile (Integrity): Embeds a fragile watermark using block-chained LSB hashing to detect tampering.
  • Acoustic Fingerprinting: Implements audio identification by generating robust fingerprints from spectral peaks. Includes an IFingerprintStore interface for database integration.

Core Enhancements

  • Time-Stretching: The WSOLA time-stretcher is now fully configurable with quality presets (Fast, Balanced, HighQuality, Audiophile), allowing a trade-off between performance and audio fidelity.
  • NativeAOT Compatibility: Introduces a TypeRegistry and a source-generated SoundFlowJsonContext to ensure custom modifiers and other types are not trimmed by the AOT compiler.
  • Codec & API Improvements:
    • The native FFmpeg wrapper now uses a FIFO buffer for more robust encoding and links against the LAME library for high-quality MP3 output.
    • The Recorder API now uses the Result pattern for better error handling and integrates directly with digital signing.
    • The logging system now uses a LogEntry struct for improved performance and structured data.

Build, Samples & Docs

  • Build: Adds static linking of the LAME MP3 encoder library to the FFmpeg codec. CI runners have been updated.
  • Samples: Adds six new high-quality sample projects demonstrating all new security features. The SimplePlayer sample has been completely refactored for clarity.
  • Documentation: Adds CITATION.cff for academic use, SOUNDFLOW-THIRD-PARTY-NOTICES.txt for license compliance, and significantly updates the main README.

BREAKING CHANGE:

  • The Log.OnLog event signature has changed from Action<LogLevel, string> to Action<LogEntry>. Subscribers must be updated to handle the new LogEntry struct.
  • The Filter.FilterType enum has been moved to a global SoundFlow.Enums.FilterType. Code using the old nested enum must be updated.
  • Methods on the Recorder component, such as StartRecording and StopRecordingAsync, now return Result or Task<Result> instead of void or Task. Callers must now handle the returned result object.

PR Type

Enhancement, Security, Bug fix


Description

  • Comprehensive Security Suite: Introduces AES-256-CTR stream encryption with seekable support, ECDSA-P384 digital signatures for files and projects, robust DSSS-based ownership watermarking with auto-tuning, fragile LSB-based integrity watermarking for tampering detection, and acoustic fingerprinting for audio identification.

  • Core Engine Enhancements: Makes WSOLA time-stretcher fully configurable with four quality presets (Fast, Balanced, HighQuality, Audiophile), introduces TypeRegistry and source-generated SoundFlowJsonContext for NativeAOT compatibility, refactors Recorder API to use Result pattern with integrated digital signing support.

  • Logging System Overhaul: Replaces Action<LogLevel, string> event with new LogEntry struct containing Level, Message, Timestamp, and Caller information for improved performance and structured logging.

  • API Improvements: Moves Filter.FilterType enum to global SoundFlow.Enums.FilterType, introduces standalone BiquadFilter utility class with per-channel state, adds StreamEncryptionModifier for AES-256-CTR encryption with SIMD support, enhances AssetDataProvider with shared initialization and multiple constructor overloads.

  • Secure Audio Container Format: Implements .sfa container format with metadata headers, optional embedded digital signatures, and comprehensive error handling.

  • Sample Projects: Adds six new high-quality security demonstration samples (Encryption, Ownership Watermarking, Integrity Watermarking, Fingerprinting, Authentication, Recording), completely refactors SimplePlayer with modular service architecture.

  • Bug Fixes: Fixes ID3v2 tag parsing to handle both standard and synchsafe frame sizes, improves MiniAudio decoder robustness with zero-size read checks.

  • Breaking Changes: Log.OnLog event signature changed, Filter.FilterType moved to global enum, Recorder methods now return Result types.


Diagram Walkthrough

flowchart LR
  Audio["Audio Content"]
  Encrypt["AES-256-CTR<br/>Encryption"]
  Sign["ECDSA-P384<br/>Signatures"]
  Container["Secure Audio<br/>Container .sfa"]
  Watermark["Watermarking<br/>DSSS/LSB"]
  Fingerprint["Acoustic<br/>Fingerprinting"]
  Identify["Audio<br/>Identification"]
  TimeStretch["Configurable<br/>WSOLA"]
  NativeAOT["NativeAOT<br/>Support"]
  
  Audio --> Encrypt
  Audio --> Watermark
  Audio --> Fingerprint
  Encrypt --> Sign
  Sign --> Container
  Watermark --> Identify
  Fingerprint --> Identify
  Audio --> TimeStretch
  TimeStretch --> NativeAOT
  Container --> NativeAOT
Loading

File Walkthrough

Relevant files
Enhancement
57 files
WsolaTimeStretcher.cs
WSOLA Time Stretcher Configurability and Performance Optimization

Src/Components/WsolaTimeStretcher.cs

  • Introduced WsolaPerformancePreset enum and WsolaConfig class for
    configurable time-stretching parameters with four quality presets
    (Fast, Balanced, HighQuality, Audiophile)
  • Made window size, hop size, and search radius fully configurable
    instead of hardcoded constants
  • Refactored Process method to use unsafe pointers and fixed arrays for
    improved performance with SIMD optimization
  • Replaced hardcoded Hann window generation with dynamic fade
    calculation using raised-cosine function
  • Enhanced buffer management with EnsureInternalInputBufferCapacity
    method and improved state tracking with _nominalInputPos
+461/-238
CompositionProjectManager.cs
Project Manager NativeAOT Support and Digital Signatures 

Src/Editing/Persistence/CompositionProjectManager.cs

  • Updated project file version from 1.3.0 to 1.4.0 for NativeAOT
    compatibility
  • Integrated SoundFlowJsonContext and optional custom
    IJsonTypeInfoResolver for source-generated JSON serialization
  • Added VerifyProjectAsync method to verify project file authenticity
    using digital signatures
  • Integrated FileAuthenticator for signing project files during save
    operations
  • Updated TypeRegistry.ResolveType for type resolution instead of
    Type.GetType to support NativeAOT trimming
+123/-47
WatermarkTuner.cs
Automatic Watermark Configuration Tuning System                   

Src/Security/WatermarkTuner.cs

  • Provides static TuneConfigurationAsync method to automatically
    determine optimal watermarking parameters for audio sources
  • Tests multiple spread factors (16384, 8192, 4096, 2048) and strength
    levels to find robust configuration
  • Includes helper methods to identify strategic embedding locations,
    simulate volume attacks, and verify watermark extraction
  • Applies safety margins to final strength values based on test results
+305/-0 
ParametricEqualizer.cs
Parametric Equalizer BiquadFilter API Updates                       

Src/Modifiers/ParametricEqualizer.cs

  • Updated BiquadFilter method calls from UpdateCoefficients to Update
    with explicit parameters
  • Changed filter initialization to use explicit new List() instead of
    collection initializer
  • Updated ProcessSample method to call filter.Process instead of
    filter.ProcessSample
  • Added imports for SoundFlow.Enums and SoundFlow.Utils
+13/-195
Errors.cs
Error Types Enhanced with Exception Chaining Support         

Src/Structs/Errors.cs

  • Added optional InnerException parameter to multiple error record types
    for better exception chaining
  • Updated error records: ValidationError, NotFoundError,
    UnsupportedFormatError, HeaderNotFoundError, ObjectDisposedError,
    DeviceStateError, DeviceNotFoundError, BackendNotFoundError,
    ResourceBusyError, OutOfMemoryError, InvalidOperationError,
    NotImplementedError, TimeoutError, AccessDeniedError
  • Renamed IOError to IoError for consistency with naming conventions
  • Added new DuplicateRequestError record type for handling duplicate
    operation requests
+52/-27 
Program.cs
SimplePlayer Sample Refactored to Service Architecture     

Samples/SoundFlow.Samples.SimplePlayer/Program.cs

  • Refactored main menu to delegate functionality to service classes
    (PlaybackService, RecordingService, PassthroughService)
  • Updated documentation comments for clarity
  • Fixed PeriodSizeInFrames value from 960 to 9600 for correct 10ms
    timing at 48kHz
  • Removed direct implementation of audio operations in favor of modular
    service pattern
+6/-238 
AssetDataProvider.cs
Refactor AssetDataProvider with shared initialization and new
constructors

Src/Providers/AssetDataProvider.cs

  • Refactored constructor logic into a shared Initialize method to reduce
    code duplication across multiple overloads
  • Added new constructor accepting file path directly, handling stream
    lifecycle internally
  • Added new constructor accepting byte array data
  • Made _data nullable and added null checks in ReadBytes and Seek
    methods
  • Changed properties Length, SampleRate, and FormatInfo from init-only
    to settable to support initialization pattern
  • Improved error handling with try-finally block in Initialize method
  • Added cleanup in Dispose to null out data and event handlers
+100/-78
SoundPlayerBase.cs
Add configurable WSOLA time stretcher with quality presets

Src/Abstracts/SoundPlayerBase.cs

  • Changed RawSamplePosition from private protected to private field
    _rawSamplePosition
  • Added TimeStretchConfig property to expose and configure WSOLA time
    stretcher settings
  • Added SetTimeStretchQuality method to apply performance presets
  • Added EnsureTimeStretcherBufferSize method to dynamically resize
    buffers when configuration changes
  • Initialized time stretcher with WsolaConfig from preset instead of
    just speed parameter
  • Adjusted playback speed comparison threshold from 0.1f to 0.001f for
    more precise detection
  • Updated all references to use the new private field name
+81/-16 
Recorder.cs
Implement Result pattern and digital signature support for Recorder

Src/Components/Recorder.cs

  • Added SigningConfiguration property to enable digital signing of
    recorded files
  • Changed StartRecording, ResumeRecording, PauseRecording methods to
    return Result instead of void
  • Changed StopRecordingAsync to return Task instead of Task
  • Changed StopRecording to return Result instead of void
  • Added comprehensive error handling using Result pattern with specific
    error types
  • Added stream validation in stream constructor with exception throwing
  • Implemented file signing logic in StopRecordingAsync using
    FileAuthenticator
  • Added proper stream disposal and metadata writing with error handling
+100/-24
ContentFingerprintAnalyzer.cs
Add acoustic fingerprinting analyzer for audio identification

Src/Security/Analyzers/ContentFingerprintAnalyzer.cs

  • New file implementing acoustic fingerprinting for audio identification
  • Uses spectral peak analysis with FFT and combinatorial hashing
  • Implements adaptive thresholding and band-based peak distribution
  • Generates 32-bit hashes from anchor-target peak pairs with time deltas
  • Includes configurable FFT size, overlap factor, and frequency bands
  • Thread-safe hash collection with lock-based synchronization
+219/-0 
BiquadFilter.cs
Add standalone biquad filter implementation                           

Src/Utils/BiquadFilter.cs

  • New standalone biquad filter implementation with RBJ Audio EQ Cookbook
    formulas
  • Supports multiple filter types: LowPass, HighPass, BandPass, Notch,
    Peaking, LowShelf, HighShelf, AllPass
  • Maintains independent state for each audio channel
  • Includes coefficient calculation with frequency clamping and Q
    validation
  • Provides Process method for single-sample filtering with aggressive
    inlining
  • Includes Reset method to clear internal state
+169/-0 
StreamEncryptionModifier.cs
Add AES-256-CTR stream encryption modifier with SIMD support

Src/Security/Modifiers/StreamEncryptionModifier.cs

  • New file implementing AES-256-CTR stream encryption modifier
  • Uses ECB mode to encrypt counter blocks for CTR mode implementation
  • Supports SIMD acceleration with SSE2 for full 16-byte blocks
  • Includes SeekTo method for random access seeking in encrypted streams
  • Implements counter increment with proper big-endian handling
  • Provides both block-based and byte-level processing with fallback
+200/-0 
Filter.cs
Refactor Filter to use standalone BiquadFilter per channel

Src/Modifiers/Filter.cs

  • Refactored to use new standalone BiquadFilter class instead of inline
    coefficients
  • Changed from single filter state to per-channel filter array for
    independent channel processing
  • Moved FilterType enum from nested class to global
    SoundFlow.Enums.FilterType
  • Simplified ProcessSample to delegate to channel-specific filter
    instance
  • Renamed CalculateCoefficients to UpdateCoefficients and updated to
    configure all channel filters
  • Removed inline coefficient storage and state variables
+36/-105
PersistenceExamples.cs
Add project signing and tampering detection examples         

Samples/SoundFlow.Samples.EditingMixer/PersistenceExamples.cs

  • Added two new example methods: CreateSignAndVerifySecureProject and
    VerifyTamperedProject
  • Demonstrates project signing with ECDSA key generation and
    verification
  • Shows how to detect tampering by verifying signatures on modified
    projects
  • Added menu options (5 and 6) for the new security examples
  • Updated console output formatting (em-dash instead of hyphen)
  • Added imports for security configuration and utilities
+93/-2   
Log.cs
Introduce LogEntry struct and refactor logging system       

Src/Utils/Log.cs

  • Added new LogEntry readonly struct to encapsulate log data (Level,
    Message, Timestamp, Caller)
  • Changed OnLog event signature from Action to Action
  • Added Dispatch method with CallerMemberName and CallerFilePath
    attributes for automatic caller info
  • Updated all logging methods (Debug, Info, Warning, Error, Critical) to
    use new Dispatch method
  • Added ToString override to LogEntry for formatted output
  • Improved performance by using readonly struct to avoid heap allocation
+103/-12
AudioWatermarker.cs
Add high-level audio watermarking API                                       

Src/Security/AudioWatermarker.cs

  • New file providing high-level watermarking API for audio content
    protection
  • Implements EmbedOwnershipWatermark method for embedding text
    watermarks using DSSS
  • Implements ExtractOwnershipWatermarkAsync method for watermark
    extraction
  • Includes WAV header writing and updating for watermarked output
  • Uses OwnershipWatermarkEmbedModifier and
    OwnershipWatermarkExtractAnalyzer internally
  • Supports streaming processing with configurable buffer sizes
+186/-0 
AudioSegment.cs
Add configurable WSOLA time stretcher to AudioSegment       

Src/Editing/AudioSegment.cs

  • Added TimeStretchConfig property to expose WSOLA configuration for
    segments
  • Added InitializeWsolaBuffers method to dynamically size buffers based
    on configuration
  • Updated FullResetState to initialize WSOLA stretcher with
    configuration parameter
  • Modified Clone method to copy TimeStretchConfig to cloned segment
  • Changed buffer initialization to use configuration window size instead
    of hardcoded constant
  • Added default initialization of _timeStretchConfig from Fast preset
+66/-11 
AudioIdentifier.cs
Add audio identification system using fingerprint matching

Src/Security/AudioIdentifier.cs

  • New file implementing audio identification using fingerprint matching
  • Provides GenerateFingerprint method to create fingerprints from audio
    data
  • Implements IdentifyAsync method to match query audio against
    fingerprint store
  • Uses histogram-based time-delta analysis to find best matching track
  • Includes confidence scoring with absolute and relative thresholds
  • Returns detailed FingerprintResult with match confidence and time
    offset
+159/-0 
FileAuthenticator.cs
Add ECDSA digital signature support for file authentication

Src/Security/FileAuthenticator.cs

  • New file providing ECDSA digital signature functionality for files and
    streams
  • Implements SignFileAsync and SignStreamAsync for creating signatures
  • Implements VerifyFileAsync and VerifyStreamAsync for signature
    verification
  • Uses SHA-384 hashing with ECDSA-P384 signing algorithm
  • Returns Base64-encoded signatures and boolean verification results
  • Includes comprehensive error handling with specific error types
+140/-0 
WatermarkingUtils.cs
Add watermarking utility functions and hash algorithms     

Src/Security/Utils/WatermarkingUtils.cs

  • New file providing utility functions for watermarking operations
  • Implements Pearson hashing for data integrity checks with low
    collision rates
  • Provides XorShift32 PRNG for deterministic random number generation
  • Implements FNV-1a hashing for stable string seeding
  • Includes static Pearson permutation table for hash calculations
+86/-0   
Program.cs
Add encryption sample demonstrating secure audio handling

Samples/SoundFlow.Samples.Security.Encryption/Program.cs

  • New sample program demonstrating content encryption and authentication
  • Shows encryption of audio files to custom .sfa container format
  • Demonstrates decryption and verification of encrypted files
  • Includes optional authenticated encryption with digital signatures
  • Implements real-time playback of encrypted content
  • Provides user prompts for file selection and feature configuration
+141/-0 
OwnershipWatermarkExtractAnalyzer.cs
Add ownership watermark extraction analyzer                           

Src/Security/Analyzers/OwnershipWatermarkExtractAnalyzer.cs

  • New file implementing watermark extraction using DSSS correlation
  • Implements sliding window correlator for sync sequence detection
  • Extracts payload bits after synchronization is achieved
  • Includes tolerance for bit errors in sync detection (up to 3 errors in
    16-bit sync)
  • Uses PRNG seeding matching the embedder for proper chip generation
  • Provides Finish method to finalize extraction and invoke payload event
+154/-0 
SecureAudioContainer.cs
Add secure audio container format with header management 

Src/Security/Containers/SecureAudioContainer.cs

  • New file defining secure audio container format (.sfa) with metadata
    headers
  • Implements WriteHeader method to write container headers with format
    and encryption metadata
  • Implements ReadHeader method to parse container headers and extract
    metadata
  • Supports optional embedded digital signatures with fixed 512-byte
    block
  • Includes ContainerFlags enum to indicate signature presence
  • Provides comprehensive error handling for header parsing
+154/-0 
Composition.cs
Add DynamicallyAccessedMembers attribute for NativeAOT     

Src/Editing/Composition.cs

  • Added using System.Diagnostics.CodeAnalysis; import
  • Added [DynamicallyAccessedMembers] attribute to Composition class for
    NativeAOT compatibility
  • Specifies that public properties and methods are dynamically accessed
+2/-0     
RawDataProvider.cs
Make RawDataProvider sample rate configurable                       

Src/Providers/RawDataProvider.cs

  • Added optional sampleRate parameter (default 48000) to all constructor
    overloads
  • Changed SampleRate property from auto-property to init-only property
  • Changed FormatInfo property to init-only property
+17/-7   
OwnershipWatermarkEmbedModifier.cs
Implement ownership watermark embedding with DSSS               

Src/Security/Modifiers/OwnershipWatermarkEmbedModifier.cs

  • New modifier implementing robust DSSS-based watermark embedding
  • Generates pseudo-random noise seeded by secret key and modulates
    payload bits
  • Includes adaptive strength calculation based on audio magnitude
  • Supports multi-channel interleaved audio processing
+121/-0 
TypeRegistry.cs
Add type registry for NativeAOT compatibility                       

Src/Utils/TypeRegistry.cs

  • New registry for NativeAOT-compatible type resolution
  • Maintains dictionary of built-in modifiers, analyzers, and security
    types
  • Provides RegisterType() for custom types and ResolveType() for lookup
  • Includes fallback to Type.GetType() for JIT environments
+91/-0   
SoundFlowJsonContext.cs
Add source-generated JSON context for AOT serialization   

Src/Editing/Persistence/SoundFlowJsonContext.cs

  • New source-generated JSON context for AOT compatibility
  • Registers all core DTOs, modifiers, analyzers, and security types
  • Includes primitives, enums, and collections for complete serialization
    support
+133/-0 
DecryptionService.cs
Add decryption service with signature verification             

Samples/SoundFlow.Samples.Security.Encryption/DecryptionService.cs

  • New service for decrypting SoundFlow container files
  • Supports optional signature verification before decryption
  • Handles both embedded and detached signature formats
  • Streams decrypted audio to WAV output
+102/-0 
UserInterfaceService.cs
Add user interface service for playback controls                 

Samples/SoundFlow.Samples.SimplePlayer/UserInterfaceService.cs

  • New UI service providing interactive playback controls
  • Displays real-time playback status with time, speed, and volume
  • Supports seek, volume, speed adjustment, and time-stretch quality
    switching
+90/-0   
PlaybackService.cs
Add encrypted stream playback service                                       

Samples/SoundFlow.Samples.Security.Encryption/PlaybackService.cs

  • New service for real-time playback of encrypted audio streams
  • Supports optional signature verification before playback
  • Handles both embedded and detached signatures
+98/-0   
EncryptionService.cs
Add audio file encryption service with signing                     

Samples/SoundFlow.Samples.Security.Encryption/EncryptionService.cs

  • New service for encrypting audio files into secure containers
  • Supports optional digital signing with embedded or detached signatures
  • Generates random IV for each encryption operation
+74/-0   
RecordingService.cs
Add recording service with signing and metadata support   

Samples/SoundFlow.Samples.Recording/RecordingService.cs

  • New service managing recording sessions with configuration
  • Integrates digital signing and metadata tagging
  • Uses Result pattern for error handling on start/stop operations
+92/-0   
IntegrityWatermarkEmbedModifier.cs
Implement integrity watermark embedding with LSB steganography

Src/Security/Modifiers/IntegrityWatermarkEmbedModifier.cs

  • New modifier implementing fragile block-chained LSB watermarking
  • Embeds Pearson hash of current block into LSB of next block
  • Detects any tampering or corruption in audio data
+83/-0   
FingerprintConfiguration.cs
Add fingerprint configuration with tunable parameters       

Src/Security/Configuration/FingerprintConfiguration.cs

  • New configuration class for audio fingerprinting parameters
  • Includes FFT size, frequency ranges, peak detection thresholds
  • Provides confidence thresholds for match validation
+66/-0   
VerificationService.cs
Add audio file verification service                                           

Samples/SoundFlow.Samples.Security.Encryption/VerificationService.cs

  • New service for comparing audio files sample-by-sample
  • Checks metadata and uses floating-point tolerance for sample
    comparison
  • Reports detailed mismatch information for debugging
+66/-0   
Mp3Reader.cs
Refactor MP3 reader with improved tag detection                   

Src/Metadata/Readers/Format/Mp3Reader.cs

  • Refactored to use new TryGetHeaderInfoAsync() for tag detection
  • Simplified tag reading logic by separating detection from parsing
  • Always attempts VBR header reading regardless of accuracy setting
  • Improved error handling for truncated files
+17/-18 
AttackSimulationService.cs
Add attack simulation service for watermark testing           

Samples/SoundFlow.Samples.Security.OwnershipWatermarking/AttackSimulationService.cs

  • New service simulating attacks on watermarked audio
  • Modifies volume of watermarked files to test robustness
  • Saves modified audio to WAV format
+61/-0   
FFmpegDecoder.cs
Improve FFmpeg decoder error logging                                         

Codecs/SoundFlow.Codecs.FFMpeg/FFmpegDecoder.cs

  • Added logging before throwing exceptions in initialization
  • Removed component names from log messages for consistency
  • Improved error context in exception handling
+8/-4     
IntegrityEmbeddingService.cs
Add integrity watermark embedding service                               

Samples/SoundFlow.Samples.Security.IntegrityWatermarking/IntegrityEmbeddingService.cs

  • New service for embedding fragile integrity watermarks
  • Loads audio, applies watermark modifier, and saves result
  • Supports configurable block sizes for watermark embedding
+62/-0   
PlaybackService.cs
Add playback service for file and URL streaming                   

Samples/SoundFlow.Samples.SimplePlayer/PlaybackService.cs

  • New service encapsulating playback logic
  • Supports both local files and network streams
  • Integrates device selection and playback control UI
+63/-0   
RecordingService.cs
Add recording service for SimplePlayer sample                       

Samples/SoundFlow.Samples.SimplePlayer/RecordingService.cs

  • New service managing recording sessions with playback option
  • Supports pause/resume during recording
  • Integrates device selection and post-recording playback
+69/-0   
TamperingService.cs
Add file tampering simulation service                                       

Samples/SoundFlow.Samples.Security.IntegrityWatermarking/TamperingService.cs

  • New service simulating file tampering by zeroing data blocks
  • Operates at byte level to corrupt audio data
  • Skips WAV header to avoid format corruption
+49/-0   
IdentificationService.cs
Add audio identification service                                                 

Samples/SoundFlow.Samples.Security.Fingerprinting/IdentificationService.cs

  • New service for identifying audio clips against fingerprint store
  • Displays match results including track ID, confidence, and time offset
  • Provides detailed console output for verification
+51/-0   
IntegrityVerificationService.cs
Add integrity watermark verification service                         

Samples/SoundFlow.Samples.Security.IntegrityWatermarking/IntegrityVerificationService.cs

  • New service for verifying fragile integrity watermarks
  • Detects tampering by analyzing embedded hash chains
  • Reports violation locations for debugging
+52/-0   
KeyManagementService.cs
Add key management service for digital signatures               

Samples/SoundFlow.Samples.Security.Authentication/KeyManagementService.cs

  • New service for managing ECDSA-P384 key pairs
  • Prompts user to generate or regenerate keys
  • Saves keys to PEM files for persistence
+53/-0   
SignatureConfiguration.cs
Add signature configuration for authentication                     

Src/Security/Configuration/SignatureConfiguration.cs

  • New configuration class for digital signature operations
  • Stores PEM-encoded private and public keys
  • Includes static Generate() method for key pair creation
+52/-0   
WatermarkTuningService.cs
Add watermark auto-tuning service                                               

Samples/SoundFlow.Samples.Security.OwnershipWatermarking/WatermarkTuningService.cs

  • New service for auto-tuning watermark configuration
  • Analyzes source audio to find optimal strength and spread factor
  • Uses actual secret message for accurate tuning
+40/-0   
ComponentTests.cs
Update component tests for new API changes                             

Samples/SoundFlow.Samples.SimplePlayer/ComponentTests.cs

  • Uncommented component test examples
  • Fixed Filter.FilterType reference to use global FilterType enum
  • Refactored oscillator initialization to use property assignment
  • Enabled network and microphone data provider tests
+9/-7     
VerificationService.cs
Add file signature verification service                                   

Samples/SoundFlow.Samples.Security.Authentication/VerificationService.cs

  • New service for verifying file digital signatures
  • Checks for detached signature files and validates authenticity
  • Provides detailed console output for verification results
+54/-0   
SoundTags.cs
Make SoundTags properties publicly settable                           

Src/Metadata/Models/SoundTags.cs

  • Changed all property setters from internal to public
  • Allows external code to set metadata tags programmatically
+8/-8     
DeviceService.cs
Add device selection service for recording                             

Samples/SoundFlow.Samples.Recording/DeviceService.cs

  • New service for audio capture device selection
  • Lists available devices and prompts user selection
  • Supports system default device selection
+54/-0   
TamperingService.cs
Add file tampering simulation for verification testing     

Samples/SoundFlow.Samples.Security.Authentication/TamperingService.cs

  • New service for simulating file tampering in verification tests
  • Creates backup, modifies file, verifies, and restores original
  • Ensures cleanup even if verification fails
+45/-0   
VerificationService.cs
Add recording signature verification service                         

Samples/SoundFlow.Samples.Recording/VerificationService.cs

  • New service for verifying authenticity of signed recordings
  • Checks for signature file and validates file integrity
  • Provides detailed error reporting
+56/-0   
DeviceService.cs
Add device selection service for SimplePlayer                       

Samples/SoundFlow.Samples.SimplePlayer/DeviceService.cs

  • New service for audio device selection (playback and capture)
  • Lists available devices and prompts user selection
  • Supports both playback and capture device types
+45/-0   
IndexingService.cs
Add audio track indexing service                                                 

Samples/SoundFlow.Samples.Security.Fingerprinting/IndexingService.cs

  • New service for indexing audio tracks into fingerprint store
  • Generates fingerprints and inserts into persistent store
  • Uses filename as human-readable track identifier
+43/-0   
TextPayload.cs
Add text payload for watermark embedding                                 

Src/Security/Payloads/TextPayload.cs

  • New payload class for embedding text in watermarks
  • Implements IWatermarkPayload with UTF-8 encoding
  • Includes length prefix for reliable deserialization
+49/-0   
Security
2 files
AudioEncryptor.cs
Audio Encryption and Decryption with Digital Signatures   

Src/Security/AudioEncryptor.cs

  • Implements AES-256-CTR stream encryption for audio with seekable
    support and optional digital signatures
  • Provides EncryptAsync methods for encrypting audio from providers to
    streams or files with embedded or detached signatures
  • Implements Decrypt and VerifyAndDecryptAsync methods for decryption
    with optional signature verification
  • Includes internal DecryptionStream class for on-the-fly decryption
    with seek support and ZeroingStream for signature verification
+548/-0 
IntegrityWatermarkVerifyAnalyzer.cs
Fragile Watermark Integrity Verification Analyzer               

Src/Security/Analyzers/IntegrityWatermarkVerifyAnalyzer.cs

  • Implements IntegrityWatermarkVerifyAnalyzer to verify block-chained
    watermark integrity
  • Extracts embedded hash bits from LSB of first 8 samples in each block
  • Compares extracted hash with calculated hash of previous block to
    detect tampering
  • Raises IntegrityViolationDetected event when hash mismatch occurs
+95/-0   
Formatting
1 files
MidiMappingManager.cs
MIDI Mapping Manager Code Formatting and NativeAOT Warnings

Src/Editing/Mapping/MidiMappingManager.cs

  • Improved code formatting and readability with consistent line breaks
    and indentation
  • Added #pragma warning disable IL2072 directive for NativeAOT
    compatibility in reflection-based member lookup
  • Refactored HighResCcParser.ProcessMessage switch cases for better
    clarity
  • Removed unnecessary imports (SoundFlow.Abstracts.Devices,
    SoundFlow.Structs)
+76/-44 
Documentation
6 files
AudioProcessingModule.cs
Add inheritdoc comments to finalizer methods                         

Extensions/SoundFlow.Extensions.WebRtc.Apm/AudioProcessingModule.cs

  • Added /// documentation comments to finalizer methods
  • Applied to StreamConfig, ProcessingConfig, ApmConfig, and
    AudioProcessingModule finalizers
+5/-1     
Program.cs
Add ownership watermarking sample with attack simulation 

Samples/SoundFlow.Samples.Security.OwnershipWatermarking/Program.cs

  • New sample demonstrating robust watermarking workflow
  • Includes auto-tuning, embedding, attack simulation, and extraction
    phases
  • Tests watermark robustness against volume changes
+116/-0 
Program.cs
Add integrity watermarking sample with tampering detection

Samples/SoundFlow.Samples.Security.IntegrityWatermarking/Program.cs

  • New sample demonstrating fragile integrity watermarking
  • Tests embedding, verification on clean files, and detection of
    tampering
  • Simulates file corruption by zeroing audio data blocks
+124/-0 
Program.cs
Add audio fingerprinting sample with indexing and identification

Samples/SoundFlow.Samples.Security.Fingerprinting/Program.cs

  • New sample demonstrating audio fingerprinting workflow
  • Includes indexing of full tracks and identification of short clips
  • Uses in-memory store for demonstration purposes
+108/-0 
Program.cs
Add recording sample with authentication and metadata       

Samples/SoundFlow.Samples.Recording/Program.cs

  • New sample demonstrating recording with optional signing and metadata
  • Prompts user for device selection, signing enablement, and metadata
    tags
  • Includes post-recording verification workflow
+82/-0   
Program.cs
Add digital signature authentication sample                           

Samples/SoundFlow.Samples.Security.Authentication/Program.cs

  • New sample demonstrating ECDSA-P384 file signing and verification
  • Includes key management, file selection, signing, and tampering tests
+50/-0   
Bug fix
2 files
Id3V2Reader.cs
Enhance ID3v2 tag reading with version-aware parsing         

Src/Metadata/Readers/Tags/Id3V2Reader.cs

  • Added TryGetHeaderInfoAsync() utility method for non-destructive tag
    detection
  • Fixed frame size parsing to handle both ID3v2.3 (standard) and ID3v2.4
    (synchsafe) formats
  • Improved error messages to include major version information
+49/-8   
MiniAudioDecoder.cs
Improve MiniAudio decoder robustness and logging                 

Src/Backends/MiniAudio/MiniAudioDecoder.cs

  • Added zero-size read check to prevent buffer allocation issues
  • Removed component names from log messages for consistency
  • Improved error handling for stream operations
+10/-4   
Additional files
77 files
bug_report.yaml +2/-2     
documentation_issue.yaml +1/-1     
feature_request.yaml +1/-1     
performance_issue.yaml +2/-2     
platform_specific_issue.yaml +2/-2     
question.yaml +1/-1     
security_vulnerability_report.yaml +1/-1     
build-extensions-apm.yml +1/-1     
build-ffmpeg.yml +1/-1     
build-miniaudio.yml +8/-9     
build-portmidi.yml +1/-1     
.gitmodules +1/-1     
CITATION.cff +31/-0   
FFmpegEncoder.cs +4/-2     
README.md +7/-7     
SoundFlow.Codecs.FFMpeg.csproj +7/-1     
soundflow-ffmpeg [link]   
NoiseSuppressor.cs +1/-0     
WebRtcApmModifier.cs +1/-1     
SoundFlow.Extensions.WebRtc.Apm.csproj +7/-1     
PortMidiInputDevice.cs +2/-4     
SoundFlow.Midi.PortMidi.csproj +7/-1     
CMakeLists.txt +92/-18 
soundflow-ffmpeg.c +167/-28
soundflow-ffmpeg.h +2/-2     
README.md +91/-93 
SOUNDFLOW-THIRD-PARTY-NOTICES.txt +124/-0 
STATEMENT.md +47/-0   
SoundFlow.Samples.Recording.csproj +14/-0   
FilePreparationService.cs +44/-0   
SigningService.cs +40/-0   
SoundFlow.Samples.Security.Authentication.csproj +14/-0   
SoundFlow.Samples.Security.Encryption.csproj +14/-0   
SoundFlow.Samples.Security.Fingerprinting.csproj +14/-0   
SoundFlow.Samples.Security.IntegrityWatermarking.csproj +14/-0   
SoundFlow.Samples.Security.OwnershipWatermarking.csproj +14/-0   
WatermarkEmbeddingService.cs +36/-0   
WatermarkExtractionService.cs +42/-0   
EqualizerPresets.cs +1/-0     
PassthroughService.cs +48/-0   
Program.cs +1/-1     
SoundFlow.sln +42/-0   
AudioAnalyzer.cs +4/-2     
SoundComponent.cs +2/-0     
SoundModifier.cs +2/-1     
MiniAudioEncoder.cs +2/-2     
Info.plist [link]   
Oscillator.cs +2/-1     
VoiceActivityDetector.cs +2/-2     
ProjectSaveOptions.cs +12/-3   
Track.cs +2/-0     
TrackSettings.cs +2/-0     
FilterType.cs +47/-0   
IVisualizer.cs +1/-1     
MidiFileParser.cs +1/-1     
SoundFormatInfo.cs +1/-1     
SoundMetadataWriter.cs +3/-3     
MidiModifier.cs +3/-2     
MidiRoute.cs +2/-2     
EncryptionConfiguration.cs +23/-0   
WatermarkConfiguration.cs +34/-0   
AudioFingerprint.cs +22/-0   
FingerprintHash.cs +8/-0     
FingerprintMatchCandidate.cs +8/-0     
FingerprintResult.cs +28/-0   
IWatermarkPayload.cs +22/-0   
IFingerprintStore.cs +23/-0   
InMemoryFingerprintStore.cs +50/-0   
SignatureKeyGenerator.cs +29/-0   
SoundFlow.csproj +13/-1   
Voice.cs +2/-1     
MathHelper.cs +1/-19   
LevelMeterAnalyzer.cs +1/-1     
LevelMeterVisualizer.cs +1/-1     
SpectrumAnalyzer.cs +2/-2     
SpectrumVisualizer.cs +1/-1     
WaveformVisualizer.cs +1/-1     

… enhancements and bug fixes

This major update introduces a comprehensive security suite for audio content protection and identification, alongside significant core engine enhancements and improved NativeAOT compatibility.

### Security Suite

-   **Content Encryption:** Implements seekable AES-256-CTR stream encryption within a new secure audio container format (`.sfa`), supporting embedded digital signatures.
-   **Digital Signatures:** Adds ECDSA-P384 signing and verification for files and streams. Project files (`.sfproj`) and secure audio containers can now be signed to ensure integrity and authenticity.
-   **Audio Watermarking:**
    -   **Robust (Ownership):** Embeds inaudible data using Direct-Sequence Spread Spectrum (DSSS) that can survive common attacks like re-encoding or volume changes. Includes a `WatermarkTuner` to find optimal settings.
    -   **Fragile (Integrity):** Embeds a fragile watermark using block-chained LSB hashing to detect tampering.
-   **Acoustic Fingerprinting:** Implements audio identification by generating robust fingerprints from spectral peaks. Includes an `IFingerprintStore` interface for database integration.

### Core Enhancements

-   **Time-Stretching:** The WSOLA time-stretcher is now fully configurable with quality presets (Fast, Balanced, HighQuality, Audiophile), allowing a trade-off between performance and audio fidelity.
-   **NativeAOT Compatibility:** Introduces a `TypeRegistry` and a source-generated `SoundFlowJsonContext` to ensure custom modifiers and other types are not trimmed by the AOT compiler.
-   **Codec & API Improvements:**
    -   The native FFmpeg wrapper now uses a FIFO buffer for more robust encoding and links against the LAME library for high-quality MP3 output.
    -   The `Recorder` API now uses the `Result` pattern for better error handling and integrates directly with digital signing.
    -   The logging system now uses a `LogEntry` struct for improved performance and structured data.

### Build, Samples & Docs

-   **Build:** Adds static linking of the LAME MP3 encoder library to the FFmpeg codec. CI runners have been updated.
-   **Samples:** Adds six new high-quality sample projects demonstrating all new security features. The `SimplePlayer` sample has been completely refactored for clarity.
-   **Documentation:** Adds `CITATION.cff` for academic use, `SOUNDFLOW-THIRD-PARTY-NOTICES.txt` for license compliance, and significantly updates the main README.

BREAKING CHANGE:

-   The `Log.OnLog` event signature has changed from `Action<LogLevel, string>` to `Action<LogEntry>`. Subscribers must be updated to handle the new `LogEntry` struct.
-   The `Filter.FilterType` enum has been moved to a global `SoundFlow.Enums.FilterType`. Code using the old nested enum must be updated.
-   Methods on the `Recorder` component, such as `StartRecording` and `StopRecordingAsync`, now return `Result` or `Task<Result>` instead of `void` or `Task`. Callers must now handle the returned result object.
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Greptile Overview

Greptile Summary

This PR introduces a comprehensive security suite for audio content protection alongside major core enhancements and improved NativeAOT compatibility. The implementation is well-architected with proper separation of concerns.

Key Additions

Security Suite

  • AES-256-CTR Encryption: Seekable stream encryption with embedded/detached ECDSA-P384 digital signatures in custom .sfa container format
  • Audio Watermarking: Robust DSSS-based ownership watermarking and fragile LSB-based integrity watermarking with automatic parameter tuning via WatermarkTuner
  • Acoustic Fingerprinting: Spectral peak-based audio identification using combinatorial hashing with IFingerprintStore interface for database integration

Core Enhancements

  • WSOLA Time-Stretcher: Now configurable with quality presets (Fast, Balanced, HighQuality, Audiophile) using unsafe code and SIMD optimizations
  • NativeAOT Support: Introduces TypeRegistry and source-generated SoundFlowJsonContext to prevent type trimming during AOT compilation
  • FFmpeg Codec: Integrates LAME library for high-quality MP3 encoding with FIFO buffer for robust encoding

Breaking Changes

  • Log.OnLog: Event signature changed from Action<LogLevel, string> to Action<LogEntry> for better performance and structured logging
  • FilterType: Moved from nested enum Filter.FilterType to global SoundFlow.Enums.FilterType
  • Recorder API: Methods now return Result/Task<Result> instead of void for proper error handling
  • Error Records: Renamed IOError to IoError and added InnerException parameters to all error types

Code Quality

The implementation demonstrates excellent engineering practices:

  • Proper async/await patterns with ArrayPool usage for memory efficiency
  • SIMD optimizations where appropriate (encryption, time-stretching)
  • Comprehensive error handling through Result pattern
  • Clean resource management with IDisposable implementations
  • Well-documented APIs with XML comments

Minor Issue Identified

One bounds checking issue in signature parsing that could cause Array.Copy to read beyond buffer bounds in edge cases.

Confidence Score: 4/5

  • This PR is safe to merge with one minor bounds checking fix needed in signature parsing.
  • The score reflects the high quality of implementation across all new features. The security implementations use industry-standard algorithms (AES-256-CTR, ECDSA-P384, SHA384) correctly. The code demonstrates excellent memory management, proper async patterns, and comprehensive error handling. The single logical issue found in SecureAudioContainer.cs is minor and easily fixable. Breaking changes are well-documented and necessary for API improvements. Native code changes for LAME integration follow best practices for cross-platform builds.
  • Src/Security/Containers/SecureAudioContainer.cs needs a bounds check fix for signature parsing. All other files are production-ready.

Important Files Changed

File Analysis

Filename Score Overview
Src/Security/AudioEncryptor.cs 4/5 Implements AES-256-CTR seekable stream encryption with embedded/detached digital signature support. Uses proper async/await, ArrayPool for efficiency, and includes ZeroingStream for signature verification.
Src/Security/Modifiers/StreamEncryptionModifier.cs 5/5 Well-implemented AES-256-CTR encryption modifier with SIMD optimizations and seekable support. Clean counter management and proper resource disposal.
Src/Security/FileAuthenticator.cs 5/5 ECDSA-P384 digital signature implementation using SHA384 hashing. Clean async API with proper error handling through Result pattern.
Src/Security/AudioWatermarker.cs 5/5 Implements DSSS-based ownership watermarking with proper WAV header management and ArrayPool usage. Extraction uses event-based pattern with TaskCompletionSource.
Src/Security/AudioIdentifier.cs 5/5 Acoustic fingerprinting implementation using histogram-based time-delta matching. Includes both absolute and relative confidence thresholds for robust identification.
Src/Security/WatermarkTuner.cs 5/5 Automated watermark parameter tuning with volume attack simulation. Tests multiple spread factors and strengths at strategic file positions to find optimal settings.
Src/Components/Recorder.cs 5/5 Updated Recorder with Result-based error handling and integrated digital signing. Properly manages state transitions and resource cleanup.
Src/Components/WsolaTimeStretcher.cs 5/5 Highly optimized WSOLA implementation with configurable quality presets. Uses unsafe code and proper buffering for real-time performance.
Src/Utils/Log.cs 5/5 Breaking change: LogEntry struct replaces (LogLevel, string) tuple for better performance and structured logging. Uses CallerMemberName for automatic context capture.
Src/Utils/TypeRegistry.cs 5/5 NativeAOT compatibility registry prevents trimming of modifier types. Includes DynamicallyAccessedMembers attributes and proper fallback for JIT environments.
Src/Editing/Persistence/SoundFlowJsonContext.cs 5/5 Source-generated JSON context for AOT compatibility. Comprehensive type coverage including all security modifiers and configuration types.
Src/Enums/FilterType.cs 5/5 Breaking change: FilterType moved from nested enum in Filter class to global namespace (SoundFlow.Enums). Clean migration for better discoverability.
Native/ffmpeg-codec/soundflow-ffmpeg.c 5/5 Adds FIFO buffer for robust encoding and proper LAME integration. Improved error handling and memory management with frame reallocation fixes.
Native/ffmpeg-codec/CMakeLists.txt 5/5 Integrates LAME MP3 encoder as static library dependency. Comprehensive cross-platform build configuration for all supported targets.
Src/Structs/Errors.cs 5/5 Adds InnerException support to all error records and introduces DuplicateRequestError. Fixes typo (IOError → IoError) and improves error diagnostics.

Sequence Diagram

sequenceDiagram
    participant User
    participant AudioEncryptor
    participant SecureContainer
    participant StreamEncryptionModifier
    participant FileAuthenticator
    participant AudioWatermarker
    participant WatermarkModifier
    participant AudioIdentifier
    participant FingerprintAnalyzer
    
    Note over User,FingerprintAnalyzer: Encryption with Signing Flow
    User->>AudioEncryptor: EncryptAsync(source, stream, config, signingConfig)
    AudioEncryptor->>SecureContainer: WriteHeader(stream, config, format, embedSignature)
    SecureContainer-->>AudioEncryptor: signatureBlockOffset
    loop Process Audio Blocks
        AudioEncryptor->>StreamEncryptionModifier: Process(samples)
        StreamEncryptionModifier-->>AudioEncryptor: encrypted samples
        AudioEncryptor->>User: Write to stream
    end
    AudioEncryptor->>FileAuthenticator: SignStreamAsync(stream, signingConfig)
    FileAuthenticator-->>AudioEncryptor: signatureBase64
    alt Embedded Signature
        AudioEncryptor->>SecureContainer: Patch signature at offset
    else Detached Signature
        AudioEncryptor-->>User: Return signature string
    end
    
    Note over User,FingerprintAnalyzer: Decryption with Verification Flow
    User->>AudioEncryptor: VerifyAndDecryptAsync(filePath, key, signingConfig)
    AudioEncryptor->>SecureContainer: ReadHeader(stream)
    SecureContainer-->>AudioEncryptor: format, iv, embeddedSig, sigOffset
    alt Embedded Signature
        AudioEncryptor->>FileAuthenticator: VerifyStreamAsync(ZeroingStream)
    else Detached Signature
        AudioEncryptor->>FileAuthenticator: VerifyStreamAsync(stream, detachedSig)
    end
    FileAuthenticator-->>AudioEncryptor: verification result
    alt Verification Success
        AudioEncryptor->>StreamEncryptionModifier: Create DecryptionStream
        AudioEncryptor-->>User: Return decrypted provider
    else Verification Failed
        AudioEncryptor-->>User: Return validation error
    end
    
    Note over User,FingerprintAnalyzer: Watermark Embedding Flow
    User->>AudioWatermarker: EmbedOwnershipWatermark(source, stream, text, config)
    AudioWatermarker->>WatermarkModifier: Initialize with payload
    loop Process Audio
        AudioWatermarker->>WatermarkModifier: Process(samples)
        WatermarkModifier-->>AudioWatermarker: watermarked samples
    end
    AudioWatermarker->>User: Write watermarked WAV
    
    Note over User,FingerprintAnalyzer: Watermark Extraction Flow
    User->>AudioWatermarker: ExtractOwnershipWatermarkAsync(source, config)
    AudioWatermarker->>WatermarkModifier: Create extractor analyzer
    loop Process Audio
        AudioWatermarker->>WatermarkModifier: Process(samples)
        WatermarkModifier->>WatermarkModifier: Accumulate bits
    end
    WatermarkModifier->>AudioWatermarker: PayloadExtracted event
    AudioWatermarker-->>User: Return extracted text
    
    Note over User,FingerprintAnalyzer: Audio Fingerprinting Flow
    User->>AudioIdentifier: IdentifyAsync(provider, store, config)
    AudioIdentifier->>AudioIdentifier: GenerateFingerprint(provider)
    loop Process Audio Frames
        AudioIdentifier->>FingerprintAnalyzer: Process(samples)
        FingerprintAnalyzer->>FingerprintAnalyzer: FFT + Peak Extraction
        FingerprintAnalyzer->>FingerprintAnalyzer: Generate Hashes
    end
    FingerprintAnalyzer-->>AudioIdentifier: List of hashes
    loop For Each Hash
        AudioIdentifier->>User: QueryHashAsync(hash)
        User-->>AudioIdentifier: matching candidates
        AudioIdentifier->>AudioIdentifier: Build time-delta histogram
    end
    AudioIdentifier->>AudioIdentifier: Score matches
    AudioIdentifier-->>User: Best match result
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PR Compliance Guide 🔍

Below is a summary of compliance checks for this PR:

Security Compliance
🔴
Unauthenticated encryption mode

Description: The encryption implementation uses AES-256-CTR mode without authentication (MAC), making
it vulnerable to bit-flipping attacks where an attacker can modify ciphertext to produce
predictable changes in plaintext without detection, unless the optional signature
verification is used.
AudioEncryptor.cs [36-131]

Referred Code
public static async Task<string?> EncryptAsync(
    ISoundDataProvider source, 
    Stream destinationStream, 
    EncryptionConfiguration config, 
    SignatureConfiguration? signingConfig = null,
    bool embedSignature = false)
{
    var format = new AudioFormat
    {
        SampleRate = source.SampleRate,
        Channels = source.FormatInfo?.ChannelCount ?? 2,
        Format = source.SampleFormat,
        Layout = AudioFormat.GetLayoutFromChannels(source.FormatInfo?.ChannelCount ?? 2)
    };

    var shouldSign = signingConfig != null;
    if (shouldSign && (!destinationStream.CanSeek || !destinationStream.CanRead))
    {
        Log.Warning("Skipping signature generation: Destination stream is not seekable or readable.");
        shouldSign = false;
    }



 ... (clipped 75 lines)
Seekable decryption without integrity

Description: The DecryptionStream class allows arbitrary seeking which recalculates the AES-CTR state
but does not validate stream integrity at the new position, enabling an attacker to seek
to arbitrary offsets and decrypt data without full stream verification.
AudioEncryptor.cs [453-547]

Referred Code
private sealed class DecryptionStream : Stream
{
    private readonly Stream _baseStream;
    private readonly StreamEncryptionModifier _modifier;
    private readonly long _dataOffset;

    public DecryptionStream(Stream baseStream, EncryptionConfiguration config, long dataOffset)
    {
        _baseStream = baseStream;
        _dataOffset = dataOffset;
        _modifier = new StreamEncryptionModifier(config) { Enabled = true };

        // Ensure stream is positioned at the start of the audio data.
        if (_baseStream.Position != _dataOffset)
            _baseStream.Seek(_dataOffset, SeekOrigin.Begin);
    }

    public override int Read(byte[] buffer, int offset, int count)
    {
        var read = _baseStream.Read(buffer, offset, count);
        if (read > 0)



 ... (clipped 74 lines)
Optional authentication bypass

Description: The Decrypt methods return decrypted data without requiring signature verification, and
only log a warning if an embedded signature exists. This allows bypassing authentication
checks and processing potentially tampered encrypted files.
AudioEncryptor.cs [182-236]

Referred Code
{
    try
    {
        var headerResult = SecureAudioContainer.ReadHeader(sourceStream);

        if (headerResult.IsFailure)
        {
            sourceStream.Dispose();
            return Result<ISoundDataProvider>.Fail(headerResult.Error!);
        }

        var (format, iv, dataOffset, embeddedSigBytes, _) = headerResult.Value;

        if (embeddedSigBytes != null)
        {
            Log.Warning($"This file contains a digital signature that is being ignored. Use {nameof(VerifyAndDecryptAsync)} for authenticated decryption.");
        }

        var config = new EncryptionConfiguration { Key = key, Iv = iv };

        // The DecryptionStream takes ownership of the sourceStream.



 ... (clipped 34 lines)
Arbitrary type instantiation risk

Description: Type resolution uses TypeRegistry.ResolveType with user-controlled type names from project
files. If TypeRegistry allows resolving arbitrary types, this could enable instantiation
of dangerous types leading to code execution or denial of service.
CompositionProjectManager.cs [894-903]

Referred Code
    continue;
}

var effectType = TypeRegistry.ResolveType(effectData.TypeName);
if (effectType == null)
{
    Log.Warning($"Could not find effect type '{effectData.TypeName}'. Effect will be skipped. Ensure it is registered in TypeRegistry.");
    continue;
}
Signature file substitution

Description: The VerifyProjectAsync method reads signature files from predictable paths
(projectFilePath + ".sig") without validating the signature file's integrity or origin,
allowing an attacker to replace both the project file and signature file with malicious
versions.
CompositionProjectManager.cs [228-246]

Referred Code
public static async Task<Result<bool>> VerifyProjectAsync(string projectFilePath, string? signatureFilePath, SignatureConfiguration config)
{
    if (!File.Exists(projectFilePath))
        return new NotFoundError("File", $"Project file not found: {projectFilePath}");

    var sigPath = signatureFilePath ?? projectFilePath + ".sig";
    if (!File.Exists(sigPath))
        return new NotFoundError("File", $"Signature file not found: {sigPath}");

    try
    {
        var signature = await File.ReadAllTextAsync(sigPath);
        return await FileAuthenticator.VerifyFileAsync(projectFilePath, signature, config);
    }
    catch (Exception ex)
    {
        return new Error("An error occurred while verifying the project file.", ex);
    }
}
Unrestricted reflection access

Description: The ApplyMapping method uses reflection to access and invoke members on target objects
based on user-controlled mapping data without proper access control validation,
potentially allowing unauthorized modification of internal state or invocation of
sensitive methods.
MidiMappingManager.cs [167-178]

Referred Code
#pragma warning disable IL2072
            memberInfo = targetObject.GetType()
                .GetMember(mapping.Target.TargetMemberName, BindingFlags.Public | BindingFlags.Instance)
                .FirstOrDefault();
#pragma warning restore IL2072
            if (memberInfo == null)
            {
                mapping.IsResolved = false; // Mark as unresolved if member is missing
                return;
            }

            _memberCache[mapping.Id] = memberInfo;
TOCTOU in signature embedding

Description: When embedding signatures, the signature is computed over a stream containing zeros in the
signature block, then the signature is written back to that location. This creates a
time-of-check-time-of-use vulnerability where the file could be modified between signature
generation and embedding.
AudioEncryptor.cs [104-122]

Referred Code
if (embedSignature && sigBlockOffset >= 0 && signatureBase64 != null)
{
    // Patch the header with the signature
    var sigBytes = Convert.FromBase64String(signatureBase64);
    if (sigBytes.Length + 4 > SecureAudioContainer.MaxSignatureSize)
    {
        Log.Error("Generated signature is too large for the reserved container space.");
        return null;
    }

    destinationStream.Seek(sigBlockOffset, SeekOrigin.Begin);
    await using var writer = new BinaryWriter(destinationStream, Encoding.UTF8, true);
    writer.Write(sigBytes.Length);
    writer.Write(sigBytes);
    writer.Flush();

    // Return to end of stream
    destinationStream.Seek(0, SeekOrigin.End);
    return null; // Signature is embedded
Unvalidated property serialization

Description: During serialization of effects, property values are serialized using reflection without
validation or sanitization. Maliciously crafted property values could potentially exploit
deserialization vulnerabilities in the JSON serializer or downstream consumers.
CompositionProjectManager.cs [851-877]

Referred Code
    {
        var value = prop.GetValue(effect);
        if (value != null)
        {
            var propTypeInfo = jsonOptions.GetTypeInfo(prop.PropertyType);
            parameters[prop.Name] = JsonValue.Create(JsonSerializer.SerializeToElement(value, propTypeInfo));
        }
    }
    catch (Exception ex)
    {
        Log.Warning(
            $"Could not serialize property '{prop.Name}' for effect type '{effectType.Name}': {ex.Message}");
    }
}

effectDataList.Add(new ProjectEffectData
{
    TypeName = effectType.FullName ?? string.Empty,
    IsEnabled = effect switch
    {
        SoundModifier sm => sm.Enabled,



 ... (clipped 6 lines)
Memory exhaustion via configuration

Description: The WsolaConfig constructor validates parameters but allows searchRadiusFrames to be zero,
which combined with large windowSizeFrames could cause excessive memory allocation in
EnsureInternalInputBufferCapacity (line 243), potentially leading to denial of service.
WsolaTimeStretcher.cs [66-80]

Referred Code
public WsolaConfig(int windowSizeFrames, int analysisHopFrames, int searchRadiusFrames)
{
    if (windowSizeFrames < 128)
        throw new ArgumentOutOfRangeException(nameof(windowSizeFrames), "Window size must be at least 128 frames.");
    if (windowSizeFrames % 2 != 0)
        throw new ArgumentOutOfRangeException(nameof(windowSizeFrames), "Window size must be even.");
    if (analysisHopFrames <= 0 || analysisHopFrames >= windowSizeFrames)
        throw new ArgumentOutOfRangeException(nameof(analysisHopFrames), "Hop size must be positive and less than window size.");
    if (searchRadiusFrames < 0)
        throw new ArgumentOutOfRangeException(nameof(searchRadiusFrames), "Search radius cannot be negative.");

    WindowSizeFrames = windowSizeFrames;
    AnalysisHopFrames = analysisHopFrames;
    SearchRadiusFrames = searchRadiusFrames;
}
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Custom Compliance
🟢
Generic: Meaningful Naming and Self-Documenting Code

Objective: Ensure all identifiers clearly express their purpose and intent, making code
self-documenting

Status: Passed

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Generic: Secure Error Handling

Objective: To prevent the leakage of sensitive system information through error messages while
providing sufficient detail for internal debugging.

Status: Passed

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🔴
Generic: Robust Error Handling and Edge Case Management

Objective: Ensure comprehensive error handling that provides meaningful context and graceful
degradation

Status:
Silent buffer overflow: Buffer capacity check at line 246 silently returns without logging when buffer is
insufficient, making debugging difficult.

Referred Code
    if (_channels <= 0) return;

    var maxInputReachFrames = _analysisHopFrames + _searchRadiusFrames + _windowSizeFrames;
    var requiredSamples = maxInputReachFrames * _channels * 3; // *3 for safety/overlap margin

    if (_inputBufferInternal.Length < requiredSamples)
    {
        _inputBufferInternal = new float[requiredSamples];
    }
}

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Generic: Secure Logging Practices

Objective: To ensure logs are useful for debugging and auditing without exposing sensitive
information like PII, PHI, or cardholder data.

Status:
Potential key exposure: Error logging at lines 98-99 and 109-110 may inadvertently expose cryptographic key
material or configuration details in exception messages.

Referred Code
var sigResult = await FileAuthenticator.SignStreamAsync(destinationStream, signingConfig!);

if (sigResult.IsFailure)
{
    Log.Error($"Failed to generate signature: {sigResult.Error?.Message}");
    return null;
}

var signatureBase64 = sigResult.Value;

if (embedSignature && sigBlockOffset >= 0 && signatureBase64 != null)
{
    // Patch the header with the signature
    var sigBytes = Convert.FromBase64String(signatureBase64);
    if (sigBytes.Length + 4 > SecureAudioContainer.MaxSignatureSize)
    {
        Log.Error("Generated signature is too large for the reserved container space.");

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Generic: Security-First Input Validation and Data Handling

Objective: Ensure all data inputs are validated, sanitized, and handled securely to prevent
vulnerabilities

Status:
Unsafe deserialization risk: Type resolution at line 897 using TypeRegistry without validation could allow arbitrary
type instantiation if registry is compromised.

Referred Code
var effectType = TypeRegistry.ResolveType(effectData.TypeName);
if (effectType == null)
{
    Log.Warning($"Could not find effect type '{effectData.TypeName}'. Effect will be skipped. Ensure it is registered in TypeRegistry.");
    continue;
}

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Generic: Comprehensive Audit Trails

Objective: To create a detailed and reliable record of critical system actions for security analysis
and compliance.

Status:
Missing audit logging: Encryption and decryption operations lack comprehensive audit trails including user
context, timestamps, and operation outcomes.

Referred Code
public static async Task<string?> EncryptAsync(
    ISoundDataProvider source, 
    Stream destinationStream, 
    EncryptionConfiguration config, 
    SignatureConfiguration? signingConfig = null,
    bool embedSignature = false)
{
    var format = new AudioFormat
    {
        SampleRate = source.SampleRate,
        Channels = source.FormatInfo?.ChannelCount ?? 2,
        Format = source.SampleFormat,
        Layout = AudioFormat.GetLayoutFromChannels(source.FormatInfo?.ChannelCount ?? 2)
    };

    var shouldSign = signingConfig != null;
    if (shouldSign && (!destinationStream.CanSeek || !destinationStream.CanRead))
    {
        Log.Warning("Skipping signature generation: Destination stream is not seekable or readable.");
        shouldSign = false;
    }



 ... (clipped 96 lines)

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Compliance status legend 🟢 - Fully Compliant
🟡 - Partial Compliant
🔴 - Not Compliant
⚪ - Requires Further Human Verification
🏷️ - Compliance label

@qodo-free-for-open-source-projects

PR Code Suggestions ✨

Explore these optional code suggestions:

CategorySuggestion                                                                                                                                    Impact
High-level
Re-evaluate custom security implementations

The PR introduces custom implementations for security features like AES-CTR
encryption. It is recommended to evaluate using established, third-party or
standard libraries for these features to reduce the risk of security
vulnerabilities.

Examples:

Src/Security/Modifiers/StreamEncryptionModifier.cs [14-200]

Solution Walkthrough:

Before:

public sealed class StreamEncryptionModifier : SoundModifier
{
    private readonly Aes _aes;
    private readonly ICryptoTransform _ecbEncryptor;
    private readonly byte[] _counterBlock;
    // ... state for manual counter management ...

    public StreamEncryptionModifier(EncryptionConfiguration config)
    {
        _aes = Aes.Create();
        _aes.Mode = CipherMode.ECB; // Using ECB as a building block for CTR
        _aes.Padding = PaddingMode.None;
        _ecbEncryptor = _aes.CreateEncryptor();
        // ... manual IV and counter setup ...
    }

    public unsafe void ProcessBytes(Span<byte> data)
    {
        // ... loop over data ...
        if (_keyStreamIndex >= 16)
        {
            GenerateKeyStreamBlock(incrementCounter: true); // Manual keystream generation
            _keyStreamIndex = 0;
        }
        // ... manual XORing with keystream ...
    }

    private void GenerateKeyStreamBlock(bool incrementCounter)
    {
        _ecbEncryptor.TransformBlock(_counterBlock, 0, 16, _keyStreamBlock, 0); // Encrypt counter
        if (incrementCounter)
        {
            IncrementCounterBigEndian(); // Manual counter increment
        }
    }
    // ... other manual CTR logic like SeekTo ...
}

After:

// Assuming .NET 6+ which has built-in CTR support
public sealed class StreamEncryptionModifier : SoundModifier
{
    private readonly Aes _aes;
    private readonly ICryptoTransform _cryptoTransform;

    public StreamEncryptionModifier(EncryptionConfiguration config)
    {
        _aes = Aes.Create();
        _aes.Key = config.Key;
        _aes.IV = config.Iv; // IV is handled by the algorithm
        _aes.Mode = CipherMode.CTR; // Use the built-in, tested CTR mode
        _aes.Padding = PaddingMode.None;
        _cryptoTransform = _aes.CreateEncryptor();
    }

    public void ProcessBytes(Span<byte> data)
    {
        // The transform handles all state, including counter incrementing.
        // Seeking would require re-creating the ICryptoTransform with a new IV.
        _cryptoTransform.TransformBlock(data.ToArray(), 0, data.Length, data.ToArray(), 0);
    }

    // No need for manual GenerateKeyStreamBlock, IncrementCounterBigEndian, or complex SeekTo logic.
    // The framework's implementation is used instead.
}
Suggestion importance[1-10]: 9

__

Why: The suggestion correctly identifies the significant risk of implementing custom cryptographic modes, such as the manual AES-CTR implementation, instead of using standardized, battle-tested library features.

High
Possible issue
Prevent potential memory corruption bug

Fix a potential memory corruption bug by correctly setting _actualPrevTailLength
to 0 when the tail buffer is smaller than the required overlap, preventing a
buffer over-read.

Src/Components/WsolaTimeStretcher.cs [596-613]

 // Save Tail
 if (overlapSamples > 0)
 {
     if (_prevOutputTail.Length >= overlapSamples)
     {
         Buffer.MemoryCopy(
             pOutputOverlap + hopSynSamples,
             pPrevTailBase,
             _prevOutputTail.Length * sizeof(float),
             overlapSamples * sizeof(float));
+        _actualPrevTailLength = overlapSamples;
     }
     else
     {
+        // Buffer is too small, which is unexpected. Clear it and mark tail as invalid.
         new Span<float>(pPrevTailBase, _prevOutputTail.Length).Clear();
+        _actualPrevTailLength = 0;
     }
 }
+else
+{
+    _actualPrevTailLength = 0;
+}
 
-_actualPrevTailLength = overlapSamples;
-

[To ensure code accuracy, apply this suggestion manually]

Suggestion importance[1-10]: 9

__

Why: The suggestion correctly identifies a critical memory corruption bug where an out-of-bounds read could occur, and the proposed fix effectively resolves the issue.

High
Fix file stream access mode

Change the FileStream access mode in EncryptAsync from FileAccess.Write to
FileAccess.ReadWrite to prevent a runtime exception when signing is enabled.

Src/Security/AudioEncryptor.cs [158-171]

 public static async Task EncryptAsync(
     ISoundDataProvider source, 
     string destinationPath, 
     EncryptionConfiguration config, 
     SignatureConfiguration? signingConfig = null,
     bool embedSignature = false)
 {
-    await using var fileStream = new FileStream(destinationPath, FileMode.Create, FileAccess.Write, FileShare.Read);
+    await using var fileStream = new FileStream(destinationPath, FileMode.Create, FileAccess.ReadWrite, FileShare.Read);
     var detachedSignature = await EncryptAsync(source, fileStream, config, signingConfig, embedSignature);
     if (detachedSignature != null)
     {
         await File.WriteAllTextAsync(destinationPath + ".sig", detachedSignature);
     }
 }

[To ensure code accuracy, apply this suggestion manually]

Suggestion importance[1-10]: 9

__

Why: The suggestion correctly identifies a critical bug where the file stream is opened with incorrect access rights, which would cause a runtime exception when signing is enabled.

High
Prevent race conditions in keystream generation

Add a lock within GenerateKeyStreamBlock to prevent race conditions when
multiple threads call ProcessBytes concurrently, ensuring thread-safe generation
of the keystream and preventing data corruption.

Src/Security/Modifiers/StreamEncryptionModifier.cs [165-175]

 [MethodImpl(MethodImplOptions.AggressiveInlining)]
 private void GenerateKeyStreamBlock(bool incrementCounter)
 {
-    // Encrypt counter to get keystream
-    _ecbEncryptor.TransformBlock(_counterBlock, 0, 16, _keyStreamBlock, 0);
-    
-    if (incrementCounter)
+    lock (_counterBlock)
     {
-        IncrementCounterBigEndian();
+        // Encrypt counter to get keystream
+        _ecbEncryptor.TransformBlock(_counterBlock, 0, 16, _keyStreamBlock, 0);
+
+        if (incrementCounter)
+        {
+            IncrementCounterBigEndian();
+        }
     }
 }

[To ensure code accuracy, apply this suggestion manually]

Suggestion importance[1-10]: 8

__

Why: This suggestion correctly identifies a race condition that could lead to data corruption if the modifier is used concurrently, and the proposed lock correctly synchronizes access to the shared cryptographic state.

Medium
Add type compatibility check during deserialization

In DeserializeEffects, add a check to verify that the resolved effectType is
assignable to the generic type T to prevent silent deserialization failures.

Src/Editing/Persistence/CompositionProjectManager.cs [885-978]

 private static List<T> DeserializeEffects<T>(AudioFormat format, List<ProjectEffectData> effectDataList,
     Composition composition, JsonSerializerOptions jsonOptions) where T : class
 {
     var targetEffectList = new List<T>();
     foreach (var effectData in effectDataList)
     {
         if (string.IsNullOrEmpty(effectData.TypeName))
         {
             Log.Warning("Effect data is missing a TypeName. Effect will be skipped.");
             continue;
         }
 
         var effectType = TypeRegistry.ResolveType(effectData.TypeName);
         if (effectType == null)
         {
             Log.Warning($"Could not find effect type '{effectData.TypeName}'. Effect will be skipped. Ensure it is registered in TypeRegistry.");
+            continue;
+        }
+
+        if (!typeof(T).IsAssignableFrom(effectType))
+        {
+            Log.Warning($"Effect type '{effectData.TypeName}' is not assignable to the expected type '{typeof(T).Name}'. Effect will be skipped.");
             continue;
         }
 
         try
         {
             // ... (constructor logic)
 
             if (typedInstance != null)
             {
                 // ... (property deserialization logic)
             }
 
             if (typedInstance is T finalInstance)
             {
                 targetEffectList.Add(finalInstance);
             }
         }
         catch (Exception ex)
         {
             Log.Error(
                 $"Error instantiating or setting parameters for effect '{effectData.TypeName}': {ex.Message}. Effect skipped.");
         }
     }
 
     return targetEffectList;
 }

[To ensure code accuracy, apply this suggestion manually]

Suggestion importance[1-10]: 7

__

Why: The suggestion correctly identifies a potential silent failure where an effect of the wrong type is skipped without a clear error, improving robustness and debuggability.

Medium
Throw exception on failed format detection

Throw an InvalidDataException if audio format probing fails to determine a valid
sample rate, preventing the AssetDataProvider from being created in an invalid
state that could cause downstream errors.

Src/Providers/AssetDataProvider.cs [113-132]

         // Refine FormatInfo based on actual decoder properties if probe succeeded
         if (decoder is { Channels: > 0, SampleRate: > 0 })
         {
             FormatInfo = FormatInfo with
             {
                 ChannelCount = decoder.Channels,
                 SampleRate = decoder.SampleRate,
                 Duration = decoder.Length > 0
                     ? TimeSpan.FromSeconds((double)decoder.Length / (decoder.SampleRate * decoder.Channels))
                     : TimeSpan.Zero
             };
         }
+        else
+        {
+            // If probing fails to determine a valid format, we cannot proceed.
+            decoder.Dispose();
+            throw new InvalidDataException("Failed to determine audio format. The stream may be corrupted or in an unsupported format.");
+        }
     }
 
     try
     {
         _data = Decode(decoder);
         SampleRate = explicitFormat?.SampleRate ?? FormatInfo.SampleRate;
         Length = _data.Length;
     }

[To ensure code accuracy, apply this suggestion manually]

Suggestion importance[1-10]: 7

__

Why: The suggestion correctly identifies that proceeding with a SampleRate of 0 can cause downstream errors, and throwing an exception improves the robustness of the class by preventing it from being initialized in an invalid state.

Medium
Fix incorrect 24-bit audio conversion

Correct the divisor used for 24-bit signed integer to float conversion from
8388608.0f to 8388607.0f to ensure accurate sample normalization.

Src/Backends/MiniAudio/MiniAudioDecoder.cs [159-168]

 case SampleFormat.S24:
     for (var i = 0; i < sampleCount; i++)
     {
         // Read 3 bytes as a 24-bit integer
         var sample24 = (nativeBuffer[i * 3] << 0) | (nativeBuffer[i * 3 + 1] << 8) | (nativeBuffer[i * 3 + 2] << 16);
         if ((sample24 & 0x800000) != 0) // Sign extension for negative values
             sample24 |= unchecked((int)0xFF000000);
-        samples[i] = sample24 / 8388608.0f;
+        samples[i] = sample24 / 8388607.0f;
     }
     break;

[To ensure code accuracy, apply this suggestion manually]

Suggestion importance[1-10]: 7

__

Why: The suggestion correctly identifies a subtle bug in 24-bit audio sample normalization, which can affect audio quality and processing accuracy.

Medium
Handle empty embedded signature block

Add a condition to explicitly handle cases where the embedded signature length
is zero by initializing the signature variable to an empty array.

Src/Security/Containers/SecureAudioContainer.cs [130-145]

 if (flags.HasFlag(ContainerFlags.HasEmbeddedSignature))
 {
     sigBlockOffset = inputStream.Position;
     var sigBytesWithHeader = reader.ReadBytes(MaxSignatureSize);
     
     if (sigBytesWithHeader.Length < 4)
         return new CorruptChunkError("SignatureBlock", "Truncated signature block.");
 
     // Parse inner length
     var sigLen = BitConverter.ToInt32(sigBytesWithHeader, 0);
     if (sigLen is > 0 and <= MaxSignatureSize - 4)
     {
         signature = new byte[sigLen];
         Array.Copy(sigBytesWithHeader, 4, signature, 0, sigLen);
     }
+    else if (sigLen == 0)
+    {
+        signature = [];
+    }
 }

[To ensure code accuracy, apply this suggestion manually]

Suggestion importance[1-10]: 7

__

Why: The suggestion addresses an edge case where an empty signature block is present, improving the robustness of the header parsing logic by preventing potential stream position errors.

Medium
General
Update state after all operations complete

In StopRecordingAsync, move the State = PlaybackState.Stopped; assignment to the
end of the method, after all file and stream operations have completed
successfully, to ensure the recorder's state is consistent.

Src/Components/Recorder.cs [208-226]

 public async Task<Result> StopRecordingAsync()
 {
     if (State == PlaybackState.Stopped)
         return Result.Fail(new DuplicateRequestError("Stopping recording"));
 
     _captureDevice.OnAudioProcessed -= OnAudioProcessed;
 
     _encoder?.Dispose();
     _encoder = null;
-    State = PlaybackState.Stopped;
     
     try
     {
         await Stream.DisposeAsync();
     }
     catch (Exception ex)
     {
+        State = PlaybackState.Stopped; // Set state even on failure to prevent reuse
         return new IoError("Disposing the underlying stream", ex);
     }
 ...
+    // ... (rest of the method)
 
+    // Set state to stopped only after all operations succeed.
+    State = PlaybackState.Stopped;
+    return Result.Ok();
+}
+

[To ensure code accuracy, apply this suggestion manually]

Suggestion importance[1-10]: 6

__

Why: The suggestion correctly points out that the recorder's state is updated prematurely, which could lead to an inconsistent state on failure. Deferring the state change until all operations succeed improves the atomicity of the stop operation.

Low
Ensure robust temporary directory cleanup

Modify the Directory.Delete(tempDir) call to Directory.Delete(tempDir, true) to
ensure the temporary directory and its contents are deleted recursively,
preventing cleanup failures.

Samples/SoundFlow.Samples.Security.OwnershipWatermarking/Program.cs [73-81]

 finally
 {
     // Cleanup generated files
     Console.WriteLine("\nCleaning up temporary files...");
     if (File.Exists(watermarkedFile)) File.Delete(watermarkedFile);
     if (File.Exists(modifiedFile)) File.Delete(modifiedFile);
-    if (Directory.Exists(tempDir)) Directory.Delete(tempDir);
+    if (Directory.Exists(tempDir)) Directory.Delete(tempDir, true);
     Console.WriteLine("Watermarking sample finished.");
 }

[To ensure code accuracy, apply this suggestion manually]

Suggestion importance[1-10]: 6

__

Why: The suggestion correctly points out a potential IOException during cleanup and proposes a more robust recursive delete, improving the reliability of the sample program.

Low
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@LSXPrime
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LSXPrime commented Jan 8, 2026

@greptile Why I got 4 out 5 because of a redundant parenthesis in one file? however, I am merging.

@greptile-apps
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greptile-apps bot commented Jan 8, 2026

Based on your description, it sounds like you received a code review score that was impacted by a formatting issue with redundant parentheses. This is actually quite common in code reviews - even minor style issues can affect scoring systems.

Here are a few thoughts on why this might have happened and how to handle it:

Why Minor Issues Matter in Code Reviews

  1. Consistency: Code style consistency is important for maintainability, even if individual violations seem minor
  2. Automated tools: Many review systems use automated linters that flag style issues equally regardless of their perceived importance
  3. Standards: Your project likely has established coding standards that the review process enforces

What You Can Do

Since you mentioned you're merging anyway, here are your options:

  1. Quick Fix: If you can easily identify and fix the redundant parentheses, it would take just a minute and improve the code quality
  2. Document the Decision: If you're merging despite the issue, consider adding a comment explaining why (e.g., "minor style issue, not blocking for this major feature release")
  3. Follow-up PR: Fix the formatting issue in a quick follow-up PR after merging

Looking at Your PR

This is a substantial security and core enhancement PR with 57+ files changed. The fact that you're only getting dinged for a formatting issue suggests the core implementation is solid. For a PR of this magnitude introducing:

  • Security suite with encryption, signatures, and watermarking
  • Major core enhancements
  • NativeAOT compatibility
  • New sample projects

A single formatting issue is indeed quite minor in context.

Would you like me to help you locate the specific file with the redundant parentheses issue so you can fix it quickly before merging?

@LSXPrime LSXPrime merged commit c9bcf73 into master Jan 8, 2026
6 checks passed
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