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Ability Haste Calculator (WPF)

A small desktop application built in C# and WPF for calculating ability cooldowns in League of Legends based on Ability Haste gained from different sources such as runes, Hex Dragons, and manually entered values.

Purpose

I built this project as a personal learning exercise and as a practical utility for planning possible cooldown values in advance instead of guessing them manually.

The app was also used to practice:

  • C#
  • WPF
  • event-driven programming
  • input validation
  • basic UI design
  • structuring logic into manageable parts

Features

  • Add Ability Haste from predefined rune buttons
  • Add Ultimate Hunter bonus
  • Select Hex Dragon bonus
  • Manually enter Ability Haste values
  • Enter base cooldown value
  • Calculate final reduced cooldown
  • Clear and reset all values

Tech Stack

  • C#
  • WPF
  • .NET

How It Works

The application takes a base cooldown value and combines all entered Ability Haste sources into a total value.

It then applies the cooldown reduction formula used by the game logic:

Reduced Cooldown = Base Cooldown × (100 / (100 + Ability Haste))

Where:

Base Cooldown = original ability cooldown
Ability Haste = total haste from runes, items, dragons, etc.

Screenshot

App Screenshot

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