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Pidgeon-Engine

About Engine

This engine is a project developed in Videogame Engine subject from Game Design and Development Degree in CITM. Project repository: https://github.com/Landama01/PidgeonEngine

Team members

Andreu Landa: https://github.com/Landama01

Using Engine

Models

Models can be uploaded to the scene through the GameObject button in the bar menu.

Current models:

  • Cube
  • Sphere
  • Car
  • Golem
  • Baker House (loaded at the start)

Camera controls

  • Use "WASD" buttons for moving through the scene and clicking right mouse button and drag for moving camera orientation like an FPS.
  • Hold left SHIFT for increasing camera speed.
  • Spinning the mouse wheels you are able to zoom-in and zoom-out.
  • Hold ALT while Left clicking for orbit the center point.
  • Press F to focus camera in to center.

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