Enforce parallelism of at most 4 for match games to reduce short game bias.#72
Enforce parallelism of at most 4 for match games to reduce short game bias.#72Tilps wants to merge 3 commits intoLeelaChessZero:masterfrom
Conversation
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I realized that people with high parallelism would end up with a significant level of short game bias in their match game uploads, which could become quite significant as more people contribute and the match games last for only a minute or so. High level of parallelism shouldn't be needed to get 100% gpu usage from match games, so going to try 2 which ensures no bias due to alternating colors and the server specifying which of flipped or not flipped we have to upload. |
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On second thoughts parallelism of 2 does not eliminate bias. But there is inherent bias in our distributed system that is almost equivalent anyway. But letting users set super high parallelism is probably not a good idea for match games anyway - so I think this PR is probably fine to go in. With a revised comment which I've added. |
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After a bit of performance testing, 2 might be a significant slow down compared to 16, so I'm going to allow up to 4. |
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I've decided this probably isn't needed, but I'll probably keep it around just in case I change my mind. |
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