Releases: LtxProgrammer/Changed-Minecraft-Mod
Releases · LtxProgrammer/Changed-Minecraft-Mod
v0.15.4
Changes
- Adjusted the collision on hazard blocks (puddles, dropped syringes, ...)
- Updated
es_estranslations (credits: gootraxian) - Added
es_mxtranslations (credits: gootraxian)
Bug Fixes
- Fixed issue causing transfur progress to not naturally regress
- Fixed error causing the
/progresstfcommand to not work while untransfurred - Fixed the transfur code to use the player's transfur mode instead of the entity's default mode
- Fixed laser beams having collision with pistons
- Fixed crash related to null mob renderers
- Fixed latexes not respecting the player's shield block
API Changes
- Added events for when players are untransfurred
v0.15.3
Changes
- Certain non-humanoid mobs can become assimilated and transfur others
- Watch out for bees and rabbits...
- Thankfully they still behave somewhat normally
Bug Fixes
- Fixed crash related to picking random entity traits on spawning
- Fixed accessory selection menu kicking the player in certain modpack conditions
- Fixed orange tree saplings being unable to grow
- Fixed placed beakers and flasks not filling when interacted with
API Changes
- Overhauled internal transfur decision making
- Added static registry to inject transfurring behavior into existing mobs
- Added
LaserReactiveIteminterface to allow items to do actions when the wearer is touching a laser - Added a bunch of events for transfur logic
- Added
getPlaybackSpeed()toAnimationParameters
v0.15.2
Changes
- Added BlockState validator to Glu edit screen
- Added server-side config to adjust facility generation
facility.generateDepthsets how large the facility generates (default: 20).facility.rollForSizeAttemptssets how many times the facility generates to maximize size (default: 1 time)facility.placementAttemptsPerPieceTypesets how many times the facility will attempt to place one piece type before skipping the piece type (default: 8). This config should prevent the facility from taking a long time to generate.
Bug Fixes
- Fixed crash from placing misconfigured facility piece
- Fixed issue where tamed DL wolves will lose their tame state in the stasis chamber
- Fixed animation compatibility with player animator
- Fixed walk speed introduced by creature chat mod
- Mitigated server watchdog crash from excessive facility generation time
- Fixed ability selection menu kicking the player in certain modpack conditions
API Changes
No changes
v0.15.1
Changes
- Added
unlimitedLatexSpreadconfig to server config- Allows latex cover to spread without distance restrictions.
- Remodeled the stasis chamber
- Added animation compatibility with Just Enough Guns
- Added animation compatibiltiy with Scorched Guns 2
- Added facility maintenance room
- Added
#deny_facility_placementbiome tag- Prevents facility pieces from generating in tagged biomes, such as the deep dark.
Bug Fixes
- Fixed illegal state crash related to loading non Changed structures
- Fixed registry crash related to loading non Changed structure
- Fixed null crash related to loading textures for wave vision
- Fixed cast crash when mods treat transfur models as player models
- Fixed z-fighting on stasis chamber
- Fixed lag spike when transfurring in a stasis chamber with Pehkui
- Fixed custom eye rendering on gas wolf pup
- Fixed model bug with legless models not reseting
- Fixed animation bug with Create
- Fixed player dimensions not updating when in a vent
- Fixed taur players not ejecting passengers when unequipping a saddle
- Fixed partial transfur model not animating the tail/ears
- Fixed registry crash related to loading Changed attributes too early
- Fixed fluids pushing entities twice as much as intended
- Fixed custom latex losing certain traits when relogging
- Fixed data bug with AntiXray
- Fixed stasis chambers transfurring non-
#humanoidmobs - Fixed server failing movement checks on grabbed players
- Fixed locale issue related to male-female variants
API Changes
- Transfurred player renderer now respects entity lighting
- Transfurred players now respect the entity
getFlyingSpeed() - Made some registry functions public for addon mods
- Partial latex layer now supports dynamic textures
- Added
canElytraGlide()andcanCreativeFly()functions toTransfurVariantInstance - Made spring simulators extensible, deferred simulator creation until requested by animator
- Replaced custom latex exclusive modification in stasis chamber with
ModifiableEntityAPI
v0.15.0
Changes
- Minecraft 1.20.1.
- Overhauled latex covered blocks.
- Now require a source block to spread, and wont spread forever
- Overhauled facility generation.
- Latexes are configured to spawn in facilities
- "debugFacilitiesEnabled" server config to show piece names/zones
- Removed latex biomes.
- Armor trim parity.
- New Accessories: Wetsuit, white t-shirt, neck ties, dog collar, face mask, tsc vest.
- New Latexes: Crow, Eel, Rabbits, benign orca, female and pup gas wolf.
- New Decoration: Floor signs, Wall signs, Mugs, Shipping containers, Dark Latex puddles, Bar top, Bar stool, CD stack, taur & legless armor stands, cracked walls
- New items: Armor conversion templates
- Experimental Feature: Transfur ability tree.
- Enable the embedded datapack, and use commands to test
- Overhauled tamed Dark Latex AI. They can do cool things now.
- They can help you mine, fish, or hide you from other latexes
- Reworked laser beams.
- Nerfed Siren sing ability.
- Added debuffs to grab ability on escape.
- Added many attributes that TF variants specialize (sprint speed, sneak speed, air capacity, jump strength, fall resistance).
- Added clothing creative tab
- Revised subtitles
- Revised beehive blocks
Bug Fixes
- Transfur damage now respects player damage scaling.
- Stasis chambers drop contents on break.
- Fixed desyncs related to tracking keypresses.
API Changes
- Too many to count.
Known Issues
- Lag spike when transfurring with Pehkui installed
- Stasis chamber model has Z-Fighting
v0.14.1c
Changes
- Revised lab coat texture.
- Added small to large lab light recipe.
- Added enchantment support for exoskeleton.
Bug Fixes
- Fixed sync error related to variant entity data (human variant).
- Fixed render error with ability icon shadows.
- Fixed render bug with head items for scaled forms (croc, buff sharks).
- Fixed crash from REI in accessory menu.
- Fixed crash related to pup crystal.
- Fixed render error with cutout latex cover models in wave vision.
v0.14.1b
Bug Fixes
- Fixed crash when loading with personality installed.
- Fixed visual bug with pure white latex wolf pup.
- Accessory entities spec will now properly resolve EntityType tags.
- Facility pieces now accept null lootTables as none.
- Fixed event bus issue.
- Fixed crash related to special forms.
- Fixed crash related to Create, and its addons.
- Fixed visual bug related to animations.
- Fixed crash related to rubidium/embeddium with wave vision.
- Fixed taur camera offset.
- Fixed issues related to player pose logic.
- Fixed crash occluding invalid mod loading state.
v0.14.1
Changes
- Finished remodeling ALL of the old transfur models
- New transfurs: Gnoll Taur, Pooltoy Wolf, Double-Headed Yufeng, Golden Dragon, Kobold, Siamese cat, Custom Latex, Gas Tiger, Gas Skunk, White latex wolf pup
- New items: T-Shirt, Lab coat, Sports-bra
- New accessory system: Dedicated non-armor slots for shorts, shirts, saddles, etc.
- New features: Stasis chamber, Form fitting enchantment, Exoskeleton, Animation events
- New blocks: Petri dish, exo charger, slabs and stairs
- New abilities: Wave Vision for Dark Latexes, Toggle Night Vision
- New client config: Blinking (off by default)
- Reworked connected floor block placement logic
- Added ability descriptions
- Big facility additions
- Removed transfur functionality from IV rack (replaced by stasis)
- Removed access saddle ability (replaced by accessories)
Bug Fixes
- Various locale issues
- Compat with enigmatic legacy
- Compat with personality
- Fixed painting placement in facility gen
API Changes
- Reworked ability icon system (akin to item models)
- Overhauled animation API (LimbExtension, TimedSoundEffect, resource pack spec)
- Entity renderer uses ArmorModelSets to simplify renderer creation
v0.14c
Changes
- Improved camera positioning for taur variants, and when grabbed
- Improved entity positioning when riding a taur that's in first person
- Added animation compatibility with "Do a Barrel Roll"
- Added animation compatibility with "Timeless and Classics Zero"
- Added animation compatibility with "Parcool"
- Changing resource packs will now invalidate cached generated textures
- Added basic compatibility with "Entity Model Features"
- Made stiger's eyes customizable
Bug Fixes
- Fixed being unable to break blocks directly after being untf'd while being tf'd
- Fixed incorrectly tagged mixin
- Fixed null crash related to the roomba
- Fixed null crash when TF event is canceled
- Fixed issue related to railing blocks
- Added exception catch to model baking
- Fixed issues related to suited mobs
- Fixed mixin error with Beyond Earth
- Fixed null crash with invalid dropped syringe block
- Fixed mixin error with Survive mod
- Fixed Z-fighting with variant eyes renderer
API Changes
- Added AbstractAbilityInstance.tickIdle()
- Added descriptions to abilities
- Added TransfurVariant<?> and TransfurContext to KeepConsciousEvent
- Added cancelable TransfurAttackEvent
- Extended additional eyes layer to behave akin to custom eyes layer