Project creation date: 28.12.2018
This project generates a randomly generated 3D world with Dual Contouring for the mesh generation.
The world is infinite in all 3 dimensions.
The project is the successor of Surface_Nets and aims to to have both smooth terrain and sharp edges.
The chunk generation can be done with:
- Multithreaded C++ & SSE2
- GPU and OpenCL.
- C#, C++
- MonoGame
- OpenCL
Running this project is quite expensive for the CPU, GPU and RAM.


