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Dual Contouring

Project creation date: 28.12.2018

Description

This project generates a randomly generated 3D world with Dual Contouring for the mesh generation.
The world is infinite in all 3 dimensions.
The project is the successor of Surface_Nets and aims to to have both smooth terrain and sharp edges.
The chunk generation can be done with:

  • Multithreaded C++ & SSE2
  • GPU and OpenCL.

Technologies

  • C#, C++
  • MonoGame
  • OpenCL

Remarks

Running this project is quite expensive for the CPU, GPU and RAM.

Pictures

Examples1 Examples2 Examples3

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