-
-
Notifications
You must be signed in to change notification settings - Fork 13
Controlling Lock View Using Macros
This wiki is outdated. Use this documentation for Lock View v2+.
This macro will allow the GM to move the player view by a specified amount of grid spaces. There's 3 versions, one without using macro arguments, one with arguments for Foundry v10 and one with arguments for Foundry v11.
Using arguments can be useful since you'll only need to make 1 macro for any kind of move.
Create a new script macro and copy and paste the code below.
Specify the amount of grid spaces to move in the first 2 lines and call this macro whichever way you like.
const x = 5; //Amount of grid spaces to move in x-direction
const y = 5; //Amount of grid spaces to move in y-direction
game.socket.emit(`module.LockView`, {"msgType": "newView","users": "all","shiftX": x,"shiftY": y,"scaleSett": 0,"rotateSett": null, "type": "grid"});
To use macro arguments in Foundry v10 you'll need to install and enable the Advanced Macros module. Make sure you get the v10 compatible one (v1.19).
To use it, create a new script macro and copy the code below.
Calling the macro from chat (replace "Move Player View" with the name of the macro), type: /amacro "Move Player View" 1 2
Calling the macro using Material Deck: Configure a macro action to call a macro by name or from the macro board, configure it to use this macro, and fill in the following as macro arguments: 1 2
Either way will move the view 1 space to the right and 2 to the bottom. Change the numbers to change how the view should move.
const x = args[0];
const y = args[1];
game.socket.emit(`module.LockView`, {"msgType": "newView","users": "all","shiftX": x,"shiftY": y,"scaleSett": 0,"rotateSett": null, "type": "grid"});
In Foundry v11 you don't need to install a module to use macro arguments.
Calling the macro from the console (replace "Move Player View" with the name of the macro): game.macros.find(m => m.name === "Move Player View").execute({x:1, y:2})
Calling the macro using Material Deck: Configure a macro action to call a macro by name or from the macro board, configure it to use this macro, and fill in the following as macro arguments: {"x":1, "y":2}
Either way will move the view 1 space to the right and 2 to the bottom. Change the x and y values to change how the view should move.
const x = scope.x;
const y = scope.y;
game.socket.emit(`module.LockView`, {"msgType": "newView","users": "all","shiftX": x,"shiftY": y,"scaleSett": 0,"rotateSett": null, "type": "grid"});