feat: add opt-in Godot run console capture#33
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Implemented opt-in live Godot run output capture.
The new console module is in
lua/godotdev/run_console.lua:1. Whenrun.console.enabled = true, the:GodotRun*commands route through it fromlua/godotdev/run.lua:163instead of the old detached launch path. It supports a split buffer or float, reuses the console buffer, exposes:GodotShowConsole, and captures one active Godot run at a time.The new config is wired into
lua/godotdev/setup.lua:21, and the usage/docs were added in README.md:173 and README.md:377. Tests were added intests/spec_run_console.lua:1, and the full suite passes withnvim --headless -u NONE -i NONE -c "lua dofile('tests/run.lua')" -c qa.To enable it:
One behavior change is intentional: with console capture enabled, those Godot runs are no longer detached from Neovim.