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fix low-health alarm when using alternate energy HUD#390

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JeffGainsNGames merged 3 commits intomainfrom
fix/low-health-alarm
Mar 23, 2026
Merged

fix low-health alarm when using alternate energy HUD#390
JeffGainsNGames merged 3 commits intomainfrom
fix/low-health-alarm

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@cluekitty
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Fixes #380

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github-actions bot commented Mar 11, 2026

Expand for detailed file sizes

File Size (Bytes)
missiles_without_mains.ips 50
nerf_geron_weakness.ips 247
unhidden_map.ips 37
unhidden_map_doors.ips 40

@cluekitty
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If I am looking at it correctly.. The increase of usage is with @SuperGeronIdleInitHijack and @supergeroninithijack no longer being contiguous and being split farther apart. It's probably not an actual issue, but it's bumping up right against the threshold. It was a bit tricky to pinpoint because at first I thought it was data and not code that was being changed here. The extra length here has to do with 1. The functions being non-contiguous means that they get their own IPS entry, and 2. .pool usage is may not be aligned the same if the code does not start aligned to 4 bytes.

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To help show the actual changes, I've taken some screenshots:
image
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image

@JeffGainsNGames JeffGainsNGames merged commit 303ba18 into main Mar 23, 2026
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Low Health tone does not play with alternative Energy HUD

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