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| ], | ||
| "default": null | ||
| }, | ||
| "intro_text": { |
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food for thought, but may be worth to have a setting to skip the intro entirely
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Isn't the intro text a good way to convey the objective to the player?
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it is, but its more or less useless if you already know the objective.
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I have a "skip cutscenes setting" (haven't added it to the schema yet), could lump it in with that
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| "maximum": 360 | ||
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| "valid_sources": { |
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food for thought: in the future, it might be worth adding kraid and ridley to here too
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Like defeating the boss itself gives you an item?
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yeah. was mostly thinking in case that we want to randomize what unlocks the statue-path and not have a hard required kraid+ridley to go to tourian.
/mf