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Also I've been suffixing names with |
Miepee
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Sep 11, 2025
| from mars_patcher.zm.constants.game_data import statues_cutscene_palette_addr | ||
| from mars_patcher.zm.constants.sprites import SpriteIdZM | ||
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| HueRange: TypeAlias = tuple[int, int] |
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for the future, it may be better to make this a named tuple
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| RINKA_MOTHER_BRAIN_C9 = 0xC9 | ||
| RINKA_MOTHER_BRAIN_CA = 0xCA | ||
| RINKA_MOTHER_BRAIN_CB = 0xCB | ||
| RINKA_MOTHER_BRAIN_CC = 0xCC | ||
| RINKA_MOTHER_BRAIN_CD = 0xCD |
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do these really not have better names apart from C9-CD?
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Not really, I think decomp names them 1 2 3 4 5
Miepee
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Sep 18, 2025
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Some of the constants are dictionaries keyed by Game, we could also split them and put them in
/mfand/zmThe interaction between the sprite ID IntEnums and normal ints is a bit awkward. I opted to convert the IDs to normal ints (see random_enemies.py line 11 as an example). There may be a cleaner way to do some of this, open to feedback