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188 changes: 94 additions & 94 deletions src/mars_patcher/mf/constants/items.py
Original file line number Diff line number Diff line change
@@ -1,110 +1,110 @@
from enum import Enum
from enum import IntEnum, auto
from typing import Any, Final


class MajorSource(Enum):
class MajorSource(IntEnum):
MAIN_DECK_DATA = 0
ARACHNUS = 1
CHARGE_CORE_X = 2
LEVEL_1 = 3
TRO_DATA = 4
ZAZABI = 5
SERRIS = 6
LEVEL_2 = 7
PYR_DATA = 8
MEGA_X = 9
LEVEL_3 = 10
ARC_DATA_1 = 11
WIDE_CORE_X = 12
ARC_DATA_2 = 13
YAKUZA = 14
NETTORI = 15
NIGHTMARE = 16
LEVEL_4 = 17
AQA_DATA = 18
WAVE_CORE_X = 19
RIDLEY = 20
BOILER = 21
ANIMALS = 22
AUXILIARYPOWER = 23


class ItemType(Enum):
ARACHNUS = auto()
CHARGE_CORE_X = auto()
LEVEL_1 = auto()
TRO_DATA = auto()
ZAZABI = auto()
SERRIS = auto()
LEVEL_2 = auto()
PYR_DATA = auto()
MEGA_X = auto()
LEVEL_3 = auto()
ARC_DATA_1 = auto()
WIDE_CORE_X = auto()
ARC_DATA_2 = auto()
YAKUZA = auto()
NETTORI = auto()
NIGHTMARE = auto()
LEVEL_4 = auto()
AQA_DATA = auto()
WAVE_CORE_X = auto()
RIDLEY = auto()
BOILER = auto()
ANIMALS = auto()
AUXILIARYPOWER = auto()


class ItemType(IntEnum):
UNDEFINED = -1
NONE = 0
LEVEL_0 = 1
MISSILES = 2
MORPH_BALL = 3
CHARGE_BEAM = 4
LEVEL_1 = 5
BOMBS = 6
HI_JUMP = 7
SPEED_BOOSTER = 8
LEVEL_2 = 9
SUPER_MISSILES = 10
VARIA_SUIT = 11
LEVEL_3 = 12
ICE_MISSILES = 13
WIDE_BEAM = 14
POWER_BOMBS = 15
SPACE_JUMP = 16
PLASMA_BEAM = 17
GRAVITY_SUIT = 18
LEVEL_4 = 19
DIFFUSION_MISSILES = 20
WAVE_BEAM = 21
SCREW_ATTACK = 22
ICE_BEAM = 23
MISSILE_TANK = 24
ENERGY_TANK = 25
POWER_BOMB_TANK = 26
ICE_TRAP = 27
INFANT_METROID = 28
LEVEL_0 = auto()
MISSILES = auto()
MORPH_BALL = auto()
CHARGE_BEAM = auto()
LEVEL_1 = auto()
BOMBS = auto()
HI_JUMP = auto()
SPEED_BOOSTER = auto()
LEVEL_2 = auto()
SUPER_MISSILES = auto()
VARIA_SUIT = auto()
LEVEL_3 = auto()
ICE_MISSILES = auto()
WIDE_BEAM = auto()
POWER_BOMBS = auto()
SPACE_JUMP = auto()
PLASMA_BEAM = auto()
GRAVITY_SUIT = auto()
LEVEL_4 = auto()
DIFFUSION_MISSILES = auto()
WAVE_BEAM = auto()
SCREW_ATTACK = auto()
ICE_BEAM = auto()
MISSILE_TANK = auto()
ENERGY_TANK = auto()
POWER_BOMB_TANK = auto()
ICE_TRAP = auto()
INFANT_METROID = auto()

def __le__(self, other: Any) -> bool:
if isinstance(other, ItemType):
return self.value <= other.value
return NotImplemented


class ItemSprite(Enum):
class ItemSprite(IntEnum):
UNCHANGED = -1
EMPTY = 0
LEVEL_0 = 1
MISSILES = 2
MORPH_BALL = 3
CHARGE_BEAM = 4
LEVEL_1 = 5
BOMBS = 6
HI_JUMP = 7
SPEED_BOOSTER = 8
LEVEL_2 = 9
SUPER_MISSILES = 10
VARIA_SUIT = 11
LEVEL_3 = 12
ICE_MISSILES = 13
WIDE_BEAM = 14
POWER_BOMBS = 15
SPACE_JUMP = 16
PLASMA_BEAM = 17
GRAVITY_SUIT = 18
LEVEL_4 = 19
DIFFUSION_MISSILES = 20
WAVE_BEAM = 21
SCREW_ATTACK = 22
ICE_BEAM = 23
MISSILE_TANK = 24
ENERGY_TANK = 25
POWER_BOMB_TANK = 26
ANONYMOUS = 27
SHINY_MISSILE_TANK = 28
SHINY_POWER_BOMB_TANK = 29
INFANT_METROID = 30
SAMUS_HEAD = 31
WALLJUMP_BOOTS = 32
RANDOVANIA = 33
ARCHIPELAGO_COLOR = 34
ARCHIPELAGO_MONOCHROME = 35
LEVEL_0 = auto()
MISSILES = auto()
MORPH_BALL = auto()
CHARGE_BEAM = auto()
LEVEL_1 = auto()
BOMBS = auto()
HI_JUMP = auto()
SPEED_BOOSTER = auto()
LEVEL_2 = auto()
SUPER_MISSILES = auto()
VARIA_SUIT = auto()
LEVEL_3 = auto()
ICE_MISSILES = auto()
WIDE_BEAM = auto()
POWER_BOMBS = auto()
SPACE_JUMP = auto()
PLASMA_BEAM = auto()
GRAVITY_SUIT = auto()
LEVEL_4 = auto()
DIFFUSION_MISSILES = auto()
WAVE_BEAM = auto()
SCREW_ATTACK = auto()
ICE_BEAM = auto()
MISSILE_TANK = auto()
ENERGY_TANK = auto()
POWER_BOMB_TANK = auto()
ANONYMOUS = auto()
SHINY_MISSILE_TANK = auto()
SHINY_POWER_BOMB_TANK = auto()
INFANT_METROID = auto()
SAMUS_HEAD = auto()
WALLJUMP_BOOTS = auto()
RANDOVANIA = auto()
ARCHIPELAGO_COLOR = auto()
ARCHIPELAGO_MONOCHROME = auto()


KEY_MAJOR_LOCS: Final = "MajorLocations"
Expand All @@ -122,9 +122,9 @@ class ItemSprite(Enum):
KEY_ITEM_JINGLE: Final = "Jingle"


class ItemJingle(Enum):
class ItemJingle(IntEnum):
MINOR = 0
MAJOR = 1
MAJOR = auto()


JINGLE_ENUMS = {"Minor": ItemJingle.MINOR, "Major": ItemJingle.MAJOR}
Expand Down
4 changes: 2 additions & 2 deletions src/mars_patcher/zm/constants/items.py
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
from enum import Enum, IntEnum, auto
from enum import IntEnum, auto


class MajorSource(IntEnum):
Expand Down Expand Up @@ -46,7 +46,7 @@ class ItemType(IntEnum):
ICE_TRAP = auto()


class ItemSprite(Enum):
class ItemSprite(IntEnum):
DEFAULT = auto()
EMPTY = auto()
ENERGY_TANK = auto()
Expand Down