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Fix: remove blank minimap ids that are also used for transparent ones#226

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biosp4rk merged 1 commit intomainfrom
door-fixes
Feb 18, 2026
Merged

Fix: remove blank minimap ids that are also used for transparent ones#226
biosp4rk merged 1 commit intomainfrom
door-fixes

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@Miepee
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@Miepee Miepee commented Feb 17, 2026

0xC1, 0xD2 and 0xD3 are all automatically filled in when a transparent tile goes into 0xA1, 0xB2 or 0xB3 respectively.
Not removing them from the blank tiles section means that we will either get the issue of:

  • a door places its minimap tile in e.g. 0xC1
  • a tube places its minimap tile in 0xA1 and also overwriting whatever was in 0xC1
  • in-game the door will now suddenly look like a tube

or

  • a tube places its minimap tile in 0xA1 and 0xC1
  • a door places its minimap tile in 0xC1, overwriting the tube that was there
  • in-game the tube will now suddenly look like a door when interacting with the nav room.

Also likely the reason why none of the second parts of the other transparent tiles are included in the blank section (e.g. 0xD8 - 0xDD)

@Miepee Miepee requested a review from biosp4rk February 17, 2026 12:20
@biosp4rk biosp4rk merged commit e18fd1e into main Feb 18, 2026
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2 participants