A VR experience built in 48 hours for the nextReality x PICO Hackathon (18–19 June 2026), tackling a real-world case from Gebr. Heinemann — one of the world's leading Travel Retail companies.
Airport Tender Experience — an immersive 3–5 minute VR experience designed to turn a high-stakes airport tender pitch into something a PowerPoint never could. Built for CEOs and decision-makers.
An interactive VR environment where the user explores a reactive soundscape. Key mechanics:
- Proximity-based 3D audio — spatial sound tied to your position in the scene
- Step-activated geometry — objects grow as you walk through the space
- Scene fades & transitions — smooth fade-in/out between experience moments
- Procedural visuals — Lloyd/Voronoi shader effects for a distinctive aesthetic
- Gaze-triggered agents — AI characters react when you look at them (audio + animation)
- Unity (URP)
- Pico 4 Enterprise
- PICO XR SDK
- XR Interaction Toolkit 3.4.1
- XR Hands 1.8.0
Mark, Xinyun and Mirco