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Configs
Patrick edited this page Feb 21, 2020
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Contains all flashlights.
Default en-US.yml and is used for getting/translating messages to show to the player.
Contains all settings for the plugin
Default config.yml:
# Config version. Don't change this
version: 1
# Fallback values if a flashlight doesn't have them defined
default:
# The item material
material: TORCH
# The item name
name: "&rFlashlight"
# Whether the flashlight is powered
powered: false
# The luminocity/light level of the flashlight (0-15)
luminocity: 7
# The max distance of the flashlight
distance: 25
# The max capacity of the flashlight's battery
batteryMaxCharge: 120000
# The current capacity of the flashlight's battery
batteryCharge: 120000
# The amount per flashlight update drained from the battery's charge
batteryDrainRate: 10
# Settings regarding gameplay
gameplay:
# Whether to use the battery feature
useBattery: false
# The number of ticks between every flashlight update
updateDelay: 3
# Whether to use flashlight updates for entities
entityCollide: true
# Whether light collides with fluids or goes through it
fluidCollide: true
# Whether light passes through invisible entities
passThroughInvisibility: true
# Create light async (could cause ghost light, recommend to never put it to true)
asyncLighting: false
# Whether to use raytracing for the light's position (instead of the less performance heavy but more inacurate blockiterator)
detailedLightCheck: true
# Whether light passes through see through blocks (e.g. glass) while using raytracing, only applicable when using detailedLightCheck = true (will increase performance cost)
passSeeThroughBlocks: true
settings:
language-file: "en-US"