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Make the Vision view display the visual mesh using rays#284
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TrentHouliston merged 2 commits intomasterfrom Jul 5, 2019
Merged
Make the Vision view display the visual mesh using rays#284TrentHouliston merged 2 commits intomasterfrom
TrentHouliston merged 2 commits intomasterfrom
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BrendanAnnable
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I don't think I can review this — there are no storybooks (and no simulator?) and thus I have no idea if this is correct.
Someone who knows how to use/test this should review it 🙂
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Changes the vision view to display using rays instead of pixel coordinates so it is able to track as the camera rotates. Pulled from #267 which will become the update for the visual mesh view to do the same