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Pull requests: NVIDIAGameWorks/dxvk-remix
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Add build.ps1 + bridge/build.ps1 wrappers and Claude Code build skills
#145
opened May 21, 2026 by
Kim2091
Contributor
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BlasEntry::m_linkedInstances: std::vector → std::unordered_set for O(1) unlink
#142
opened May 19, 2026 by
BinqAdams
Contributor
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2 of 3 tasks
Re-anchor D3D9 swapchain dimensions across ctor and Reset paths
#141
opened Apr 29, 2026 by
BinqAdams
Contributor
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Fix PS 1.4 instruction-size table and bound the bytecode walk
#137
opened Apr 29, 2026 by
BinqAdams
Contributor
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Refactor Visual Studio path retrieval and environment variable setup in build script
#136
opened Apr 11, 2026 by
ALIENQuake
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Fix invisible cursor for games using D3D9 software cursors
#132
opened Mar 13, 2026 by
Night1099
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5 tasks done
Add alwaysRecalculateTextureHashes option for games that dynamically update/override existing textures
#113
opened Oct 11, 2025 by
xoxor4d
Contributor
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RemixApi: add AddTextureHash and RemoveTextureHash methods
jira
#90
opened Mar 19, 2025 by
xoxor4d
Contributor
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Game Capturer: Prevent meshes drawn via the remixapi from being captured
#82
opened Nov 1, 2024 by
xoxor4d
Contributor
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RayPortalMaterialData: Use albedo texture as portal mask
#80
opened Oct 28, 2024 by
xoxor4d
Contributor
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Usage of two unused render states for special game scenarios (force material hash and texture categories)
#79
opened Oct 24, 2024 by
xoxor4d
Contributor
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Fix crash when minimising Unreal engine games.
#77
opened Aug 17, 2024 by
mmdanggg2
Contributor
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