- Robin Berk - Writing, 2D art, and game design
- Jessie Chen - Creating 3D models (props) and gameplay design
- Caroline Johnston - Programming and gameplay design
- Christian Toney - Project management, gameplay design, and programming
Everyone plays a role in the game's direction.
This project requires the following:
- Unity Hub
- Visual Studio Code
- Git
Open Visual Studio Code and press CTRL+SHIFT+P (or CMD+SHIFT+P) to open the Command Palette. Type in "git clone" and select "Git: Clone". Select "Clone from GitHub". After signing in with GitHub, select NeverCookAgain/game. Choose a memorable place to put this repository.
Assuming that you have Unity Hub on your machine, you can now add the project to your list by pressing the "Add" button.
Select the project folder that you cloned, and the project should appear on your list. If you don't have the correct Unity Editor version installed, Unity Hub will tell you to install it. You're now ready to open the project. dramatic music
While Unity takes five business years to load, let's authenticate on Git. On Visual Studio Code, open the Terminal. Set your name and email for the repository by running these two commands:
git config user.name "Your Name" # Replace with your namegit config user.email "example@email.com" # Replace with your GitHub email addressIf you have a valid email connected to your GitHub account, your commits will show up as your GitHub username and your profile photo.
Note
If the email that you set gets removed from your GitHub account, your commits will show up with the user.name that you set.
Warning
Avoid directly committing to the main branch. This could cause stability issues for the entire team.
Create a new branch for you to do your work. You can do this by using GitHub's branch viewer, using GitHub Issues, or local commands. If you're not familiar with programming, GitHub Issues might be the easiest for you to use.
If you use GitHub's branch viewer or GitHub Issues, press CTRL+SHIFT+P (or CMD+SHIFT+P) to open the Command Palette. Type in "git fetch" and select "Git: Fetch". Then, open the Command Palette again. Type in "git checkout" and select "Git: Checkout". Select your branch.
Good job, you're ready to do the thing.
If you make some progress, be sure to commit regularly. Visual Studio Code will tell you if something changed, but if you're only doing some GameObject editing and have Visual Studio Code closed, nothing except Unity will tell you that you made changes.
To prevent the next World War with Unity, commit your changes regularly. You can do so by using Visual Studio Code's built-in source control features.
Just press the branch icon, "stage" your changes by pressing the plus icon, type in a summary message, then press commit.
Tip
For the tech-savvy people on the team, you can also use the git commit command.
If you try to push your changes using Visual Studio Code, it may ask you to sign in to GitHub. This is required.
Once you're ready to share, create a pull request from your branch to the main branch. If it's urgent, feel free to merge it immediately; however, under normal circumstances, leave it open and add another programmer as a reviewer.
Tip
Since this repository is public, we also have draft pull requests, so feel free to create a pull request even if it isn't ready yet. The team would love to see your progress.
Important
Every feature should be based on the gameplay design repository. If the feature isn't defined there first, do not add it to this repository yet.
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