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Fix CodeGenerator quirks#48

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NotNite merged 5 commits into
NotNite:mainfrom
binury:fix-codegen-quirks
Dec 26, 2025
Merged

Fix CodeGenerator quirks#48
NotNite merged 5 commits into
NotNite:mainfrom
binury:fix-codegen-quirks

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@binury

@binury binury commented Dec 26, 2025

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[(int) BuiltinFunction.Len] = "len",
[(int) BuiltinFunction.IsInstanceValid] = "is_instance_valid",
[(int) BuiltinFunction.DeepEqual] = "deep_equal",
[(int) BuiltinFunction.FuncMax] = "MAX",

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Actually wasn't sure what function FuncMax is a reference to. Do you remember, @NotNite ?

https://docs.godotengine.org/en/3.5/classes/class_@gdscript.html

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I'm not sure, I believe I copied this enum from the Godot source code; maybe it's unused?

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Thank you so much!

@NotNite
NotNite merged commit a059c34 into NotNite:main Dec 26, 2025
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2 participants