Releases: OGPR/RenderGU
Releases · OGPR/RenderGU
v1.0.0-alpha.3
What's Changed
- Baseline light scene phong by @przet in #98
- Handle window resize by @przet in #101
- Test transformations by @przet in #103
- Vbo optimisation by @przet in #106
- Check existence of transform mat uniforms by @przet in #108
- Implement instancing by @przet in #109
Full Changelog: v1.0.0-alpha.2...v1.0.0-alpha.3
v1.0.0-alpha.2
What's Changed
- Use spirv binaries by @przet in #86
- Restructure for cross compilation by @przet in #88
- Baseline cube without texture doesn't have all faces rendered by @przet in #91
- Msvc cross compilation by @przet in #95
- Depth test state not contained in a render slot object by @przet in #94
Full Changelog: v1.0.0-alpha.1...v1.0.0-alpha.2
v1.0.0-alpha.1
Merge pull request #71 from OGPR/minimise-rendering-set-up-code-requi…