Changed default numBuffers to 2 with vsync enabled.#410
Changed default numBuffers to 2 with vsync enabled.#410
Conversation
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Can we merge this? Will also want to update when ATW is working. |
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@russell-taylor are the settings in these RenderManager config files what we want to ship by default with the OSVR installation? |
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Should prediction be in there by default? Is that working with all client apps? |
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Prediction should be there by default, and should work with all client apps. I don't know that we've yet settled on the best all-around render params (1 vs. 2 buffer, amount of wait, etc.). The only issue with turning on client-side prediction is that it doesn't work with servers that don't send velocity info, and the current predicting server does not. On the other hand, it does no harm -- the client side just avoids predicting in that case. |
# Conflicts: # apps/sample-configs/renderManager.direct.portrait.json
…_13_V2 disotrtion mesh rather than V1.
…distortion mesh v2. Added client-side prediction section and updated values.
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Updated OSVR_HDK_1_3_with_mesh to use built-in distortion mesh v2 and new FOV values. I didn't change the OSVR_HDK_1_3 COP or FOV values, as it didn't look correct with the polynomial coefficient distortion method. But it seems odd to have different FOV values for the same display... |
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The FOV depends on the distortion correction. Two different corrections can have different FOVs so long as they move the pixels into consistent places in their distortion correction. |
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Is this outdated and closeable, or still an active issue? |
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