raidboss: r12s initial p2 triggers and timeline#1007
raidboss: r12s initial p2 triggers and timeline#1007
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TODO: Find safe spots.
Co-authored-by: xiashtra <91220277+xiashtra@users.noreply.github.com>
Co-authored-by: xiashtra <91220277+xiashtra@users.noreply.github.com>
Co-authored-by: xiashtra <91220277+xiashtra@users.noreply.github.com>
Co-authored-by: xiashtra <91220277+xiashtra@users.noreply.github.com>
Faraway Portent does not apply to Dark Tower soaks and Nearby Portent does not apply to Wind Tower soaks.
Not needed for nearby/faraway.
hasDoom no longer used
At 10s duration, there is ~1s more until the next call.
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I suppose I could just eliminate several of the initial replication 2 triggers since the trigger is no longer calling the tether start with. |
It is made redundant when we don't care for outputting the initial state and just want the tether or no tether to grab.
More accurately say that player is baiting far defamation rather than explicitly getting a defamation. Potentially it could also say farthest from boss in some way, but this might be good enough.
I opted to split the tower position trigger to its own, separate from the stack/defamation which involves breaking out the mech counter to its own counter trigger in case one or the other is disabled.
Arguably this could be reduced in severity as it is 16s and maybe an added reminder alertText at ~6s?
Calls the direction of tether and its type to grab.
I don't have logs with this strategy.
I don't have logs for this strategy.
This strategy seems algorithmically different from the others in that there isn't a quadrant concept, rather swaps occur based on if it is stacks or defamations first.
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So I've added some strategy configuration for replication 4 (idyllic dream tethers to grab). I think in order to add further support for this for the location calls in A simple output would be to say something like Group 1 (East) or Group 2 (West) and leave it up to the player to define the further location. |
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My only feedback for this from a user standpoint is that some of the infoText is not displayed for long enough, especially if it's during a mechanic that requires quick precise movement. It may make sense to double the display time of some of the triggers where they won't overlap with others, but I don't have a list handy currently. I hope to have time to do a full code review on Saturday. |
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I'm planning on testing this tonight if my group makes it past p1 again. |
These I have been working on.
Timeline is based on network log.
Some of ideas of things TODO:
Not sure if this is fixed with using the target's location compared to boss center in the match instead of boss heading.EDIT: Switched to target vs source instead of heading, unsure if this is still an issue. EDIT2: Potentially Snaking Kick rarely has similar issues with heading use?Replication 2 Nukemaru (JP Strat) config/detection. While I can probably code up something basic for it,I likely won't be able to test this but it has been added.breakout outputs based on dn strategy (call the group 1-4/intercard quadrant and to grab stack or defamation?) . EDIT: NA/EU/JP all do this differently, so probably going to end up with multiple config options here to eventually.This is partially done, future update for adding the stack/defamation locations after tether grab.Note: Didn't realize renaming branch would close previous PR #964 and didn't have permissions to re-open the PR.