My experiment in rendering an SDF, using Godot Engine
features a shader that raymarches to render the SDF as well as a compute shader to convert said SDF to a mesh, using marching cubes (and some minor modifications)
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My experiment in rendering an SDF, using Godot Engine
features a shader that raymarches to render the SDF as well as a compute shader to convert said SDF to a mesh, using marching cubes (and some minor modifications)