CITM Videogame Development
Aimbot using Monte-Carlo's strategy and Verlet integration. Using SDL for graphic integration and c++ for the code.
- Link to repository: https://github.com/Physics-2-CITM/Aimbot
- Link to latest release: https://github.com/Physics-2-CITM/Aimbot/releases
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Click on top right square -> Shows options menu
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F1 to enable/disable debug menu
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Clicking on Calculate Trajectory from menu-> Starts monte carlo path finding
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Clicking on Execute Trajectory from menu-> Selects the fastest path to the target and executes a bullet throw
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Clicking on RESTART from menu-> Deletes all objects in screen and aimbot paths
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Pressing E -> Spawns object
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Holding right click on a ball and releasing it in another-> Creates a line between both balls
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Holding left click on a ball and releasing it-> Applies a force to the ball in the direction of the mouse
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Pressing A or D-> Swaps ball to see it's current properties. (Red ball)