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Aimbot

CITM Videogame Development

Aimbot using Monte-Carlo's strategy and Verlet integration. Using SDL for graphic integration and c++ for the code.

Controls

  • Click on top right square -> Shows options menu

  • F1 to enable/disable debug menu

  • Clicking on Calculate Trajectory from menu-> Starts monte carlo path finding

  • Clicking on Execute Trajectory from menu-> Selects the fastest path to the target and executes a bullet throw

  • Clicking on RESTART from menu-> Deletes all objects in screen and aimbot paths

  • Pressing E -> Spawns object

  • Holding right click on a ball and releasing it in another-> Creates a line between both balls

  • Holding left click on a ball and releasing it-> Applies a force to the ball in the direction of the mouse

  • Pressing A or D-> Swaps ball to see it's current properties. (Red ball)

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