Skip to content
View Pixeltamer1's full-sized avatar
🎨
Taming Pixels, one frame at a time. 🎨
🎨
Taming Pixels, one frame at a time. 🎨

Block or report Pixeltamer1

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Pixeltamer1/Readme.md
██████╗ ██╗██╗  ██╗███████╗██╗      ████████╗ █████╗ ███╗   ███╗███████╗██████╗
██╔══██╗██║╚██╗██╔╝██╔════╝██║         ██╔══╝██╔══██╗████╗ ████║██╔════╝██╔══██╗
██████╔╝██║ ╚███╔╝ █████╗  ██║         ██║   ███████║██╔████╔██║█████╗  ██████╔╝
██╔═══╝ ██║ ██╔██╗ ██╔══╝  ██║         ██║   ██╔══██║██║╚██╔╝██║██╔══╝  ██╔══██╗
██║     ██║██╔╝ ██╗███████╗███████╗    ██║   ██║  ██║██║ ╚═╝ ██║███████╗██║  ██║
╚═╝     ╚═╝╚═╝  ╚═╝╚══════╝╚══════╝   ╚═╝   ╚═╝  ╚═╝╚═╝     ╚═╝╚══════╝╚═╝  ╚═╝

Typing SVG


Status Mission Rank


> SYSTEM IDENTITY

# ══════════════════════════════════════════════════════════
#  OPERATOR PROFILE — CLEARANCE LEVEL: UNLIMITED
# ══════════════════════════════════════════════════════════

class PixelTamer:
    alias   = "THE PIXEL TAMER"
    handle  = "@Pixeltamer1"
    status  = "ACTIVE :: BUILDING"

    specializations = [
        "3D Modeling & Sculpting",
        "Blender Pipeline & Extension Development",
        "Python Scripting & Automation",
        "Web Development  (HTML · CSS · JavaScript)",
    ]

    arsenal = {
        "3D_DCC"   : ["Blender 5.2", "Houdini 21", "Maya 2026", "ZBrush 2026.1"],
        "VFX_SIM"  : ["Marvelous Designer", "Cascadeur", "Nuke 16"],
        "Render"   : ["Marmoset Toolbag 5", "Unreal Engine 5"],
        "Code"     : ["Python", "HTML5", "CSS3", "JavaScript"],
        "Design"   : ["Photoshop", "Illustrator", "After Effects 2026"],
    }

    currently  = "Building PixelSync Porter v2.4.0"
    open_to    = "Open Source Collaboration & Freelance"

> TECH STACK

━━ 3D & VFX ━━

Blender Houdini Maya ZBrush Unreal Engine Nuke

━━ Code & Web ━━

Python HTML5 CSS3 JavaScript Git VS Code

━━ Creative Suite ━━

Photoshop Illustrator After Effects Substance


> FEATURED MISSION

# ══════════════════════════════════════════════════════════
#  PixelSync Porter  v2.4.0  ·  STATUS: ACTIVE
#  Blender Extension — seamless cross-pipeline asset sync
# ══════════════════════════════════════════════════════════

class PixelSyncPorter:
    name     = "PixelSync Porter"
    version  = "2.4.0"
    platform = "Blender Extensions Marketplace"
    author   = "THE PIXEL TAMER"

    features = [
        "✦  Auto-syncs texture and material libraries",
        "✦  Cross-version Blender compatibility",
        "✦  One-click pipeline integration",
        "✦  Zero-loss asset porting between projects",
    ]

    def deploy(self):
        return "https://extensions.blender.org"

Deploy PixelSync Porter


> NEURAL INTERFACE STATISTICS


GitHub Stats    Top Langs


GitHub Streak


Activity Graph


> ESTABLISH CONNECTION


X / Twitter Discord Blender Extensions GitHub



╔══════════════════════════════════════════════════════════════╗
║                                                              ║
║   "Every pixel is a decision. Every decision, a statement."  ║
║                                          — THE PIXEL TAMER   ║
║                                                              ║
╚══════════════════════════════════════════════════════════════╝

Profile Views

Popular repositories Loading

  1. plasticity-blender-addon plasticity-blender-addon Public

    Real-time live link between Plasticity and Blender — supports Blender 4.2 to 5.2

    2

  2. quadremesher-1.3-blender5-compat quadremesher-1.3-blender5-compat Public

    QuadRemesher 1.3 Blender Add-on — patched for Blender 5.0–5.2 compatibility (legacy add-on support)

    1

  3. blender-pixelsync-porter blender-pixelsync-porter Public

    A professional synchronization bridge for Blender 4.2+ to export, import, and sync entire production environments.

  4. Pixeltamer1 Pixeltamer1 Public