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# ══════════════════════════════════════════════════════════
# OPERATOR PROFILE — CLEARANCE LEVEL: UNLIMITED
# ══════════════════════════════════════════════════════════
class PixelTamer:
alias = "THE PIXEL TAMER"
handle = "@Pixeltamer1"
status = "ACTIVE :: BUILDING"
specializations = [
"3D Modeling & Sculpting",
"Blender Pipeline & Extension Development",
"Python Scripting & Automation",
"Web Development (HTML · CSS · JavaScript)",
]
arsenal = {
"3D_DCC" : ["Blender 5.2", "Houdini 21", "Maya 2026", "ZBrush 2026.1"],
"VFX_SIM" : ["Marvelous Designer", "Cascadeur", "Nuke 16"],
"Render" : ["Marmoset Toolbag 5", "Unreal Engine 5"],
"Code" : ["Python", "HTML5", "CSS3", "JavaScript"],
"Design" : ["Photoshop", "Illustrator", "After Effects 2026"],
}
currently = "Building PixelSync Porter v2.4.0"
open_to = "Open Source Collaboration & Freelance"# ══════════════════════════════════════════════════════════
# PixelSync Porter v2.4.0 · STATUS: ACTIVE
# Blender Extension — seamless cross-pipeline asset sync
# ══════════════════════════════════════════════════════════
class PixelSyncPorter:
name = "PixelSync Porter"
version = "2.4.0"
platform = "Blender Extensions Marketplace"
author = "THE PIXEL TAMER"
features = [
"✦ Auto-syncs texture and material libraries",
"✦ Cross-version Blender compatibility",
"✦ One-click pipeline integration",
"✦ Zero-loss asset porting between projects",
]
def deploy(self):
return "https://extensions.blender.org"