Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
22 commits
Select commit Hold shift + click to select a range
dfa72bd
Followed instructions
Jan 27, 2026
a70bfc7
Did the coding gym exercise
Jan 27, 2026
204e9e3
Made slider work with radial timer
Feb 3, 2026
1c934eb
Tested for the mouse over the UI
Feb 3, 2026
5d6356a
Tuggled a shape on and off with a button
Feb 3, 2026
64d4494
Added button that randomizes a sprite's colour
Feb 3, 2026
ba3320d
Added a slider that rotates a sprite
Feb 3, 2026
de2af74
Finsihed work on coding gym in class
Feb 3, 2026
c4851e2
Made moving tank with mouse tracking barrel and adjustable speed ui b…
Feb 10, 2026
bfc3802
Made bullet prefab that spawns in right position and location
Feb 10, 2026
a75e076
Saved scene and made next assignment scene
Feb 10, 2026
5d87a30
Added phone asset and set white background around the scene
Feb 10, 2026
949e51f
Added new assets and buttons to change the background colour. Made th…
Corvustar06 Feb 14, 2026
5712975
Made the throw phone script to rotate and scale then reset upon secon…
Corvustar06 Feb 15, 2026
3c3b849
Created the brightness scaler object and script and connect it to the…
Corvustar06 Feb 15, 2026
1181e4c
Created explosion animation that changes sprites on a timer
Corvustar06 Feb 15, 2026
92aa1c4
Began work on the timer that signals impending explosions
Corvustar06 Feb 15, 2026
c43c076
Made functional explosions work on a timer and a cancel button stops …
Corvustar06 Feb 16, 2026
506e36a
fixed explosion animator script and countdown script
Corvustar06 Feb 16, 2026
351160d
Created miniture explosion prefabs that cover the scene when button i…
Corvustar06 Feb 16, 2026
63151ae
Tweaked scripts and finished work in scene
Corvustar06 Feb 17, 2026
ae93a6e
Commented on all of my scripts
Corvustar06 Feb 17, 2026
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 8 additions & 0 deletions Assets/Prefabs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

132 changes: 132 additions & 0 deletions Assets/Prefabs/Mini Splosions.prefab
Original file line number Diff line number Diff line change
@@ -0,0 +1,132 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2539872375350564552
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5602093801304237449}
- component: {fileID: 5281670213800571812}
- component: {fileID: 5353439532456823881}
- component: {fileID: -888018103113207380}
m_Layer: 0
m_Name: Mini Splosions
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5602093801304237449
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2539872375350564552}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3.5315, y: -0.9894, z: 0}
m_LocalScale: {x: 0.13183647, y: 0.13183647, z: 0.13183647}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &5281670213800571812
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2539872375350564552}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 10
m_Sprite: {fileID: 1208040086343421634, guid: 94039e595b1e4324886325e817c7e850, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 9.65, y: 10.6}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &5353439532456823881
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2539872375350564552}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 75d89f62be2c489429e7a4b0eb10dbcd, type: 3}
m_Name:
m_EditorClassIdentifier:
explosions:
- {fileID: 1208040086343421634, guid: 94039e595b1e4324886325e817c7e850, type: 3}
- {fileID: -5412910156287300836, guid: 779a272220ff03945b66a39406017ab4, type: 3}
- {fileID: -1455096403836856330, guid: 5215e07156220ef4ab8e8f9e7dd1ed30, type: 3}
- {fileID: 1248784056254802929, guid: 1df4996a3e47a0446bbba507248e44e7, type: 3}
- {fileID: -3369390543426049443, guid: a3ea1e4ffd49f0a4e9ae3dbffb0b9637, type: 3}
- {fileID: 4980393042394730227, guid: e36dada7c7d49324ab42e553934314a0, type: 3}
- {fileID: -4475832180944608382, guid: 23443966f5bf83448a17bf9b01c4ed05, type: 3}
- {fileID: -7937749962922180185, guid: 327211c6256879442aeb3e0d8b431b7b, type: 3}
- {fileID: 160114767289012160, guid: 736947a8976b8564290f7ff80502e940, type: 3}
- {fileID: 8798082667579980142, guid: 2797f8441ce37684b99b6da363951042, type: 3}
buttons: []
brightness: {fileID: 0}
ExploCounter: {fileID: 0}
exploding: 1
frameNum: 0
timer: 0.05
--- !u!114 &-888018103113207380
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2539872375350564552}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f1ac2b670d260a64eaf92577d7e86395, type: 3}
m_Name:
m_EditorClassIdentifier:
7 changes: 7 additions & 0 deletions Assets/Prefabs/Mini Splosions.prefab.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

103 changes: 103 additions & 0 deletions Assets/Prefabs/tank_bullet3_0.prefab
Original file line number Diff line number Diff line change
@@ -0,0 +1,103 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &481472716466844291
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7994437065502971325}
- component: {fileID: 7970869239292610669}
- component: {fileID: 1593830493286103968}
m_Layer: 0
m_Name: tank_bullet3_0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7994437065502971325
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 481472716466844291}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.954, y: 0.01999998, z: -0.09206925}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &7970869239292610669
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 481472716466844291}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -1
m_Sprite: {fileID: -1770437590499438382, guid: 4fc3048364d89c645863aa9b26f60996, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.76, y: 0.52}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &1593830493286103968
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 481472716466844291}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b448b8888b8a73d4786327ef69ee9bdc, type: 3}
m_Name:
m_EditorClassIdentifier:
tank: {fileID: 0}
7 changes: 7 additions & 0 deletions Assets/Prefabs/tank_bullet3_0.prefab.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Loading